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"Stalker: Pripyat: the point of reference" (passage)

Today we will talk about the game "Pripyat: the point of reference". The passage of it will be described later in full detail. This project is a large-scale modification and belongs to the "Stalker" series.

Evil controller

So, before us the first chapter of the game "Pripyat: the point of reference". The passage begins with a thorough conversation with the colonel, who introduces us to the course of the matter. We get the main and additional tasks. We leave for the Ferris wheel. We need to find 4 children's drawings, as well as a toy. We take care, because local stalkers are very unfriendly. On the way, we eliminate all abnormal forms of life and search the space. We visit the "House of Books". We communicate with representatives of the "Debt". We follow in the cafe. We reach the laundry. We acquire the necessary equipment. We find a person who offers us to earn money. He intends to ask questions, and we will receive a reward for every correct answer. In case of an error, we will have to pay. Agree to the terms. After answering all the questions, we turn to dialogue. We learn about the news. We get the task of returning the keys from the department store. We leave for the place.

Keys

We pass to the second part of the game "Stalker. Pripyat: the starting point ". Passage is complicated by the fact that all the doors to the department store are closed. We find a hatch nearby and get down into it. We pass along the underground tunnel. We climb the stairs and find ourselves in the building. We eliminate the monsters. We collect the keys. First on the floor. Then we go into the room with the computer and pick up the second one. There is an offer to take part in the game "Islands". We agree. We are moving to the "Islands". Get the job to speak with Ivy. We talk with him. We are asked to make a choice of their qualifications. We confirm that we are not afraid of anything. We have to release the base, while in the armament we only have a knife. We enter into battle with the enemy. We select weapons. We get a message that one of the levels of the game "Islands" is passed. Looking for Ivy. We inform him that the base is free. Please provide additional information. We are sent to the phone. We go into the next room and answer the call. We return to the main plot. Appear in the laundry. We return the keys to the owner. We receive the award. We ask you to make a duplicate key from the accounting department in order to be able to return to the "Islands".

Copy

Passage of the fashion "Pripyat: point of reference" continues with an acquaintance with Diesel. It is he who can make a duplicate key, but he needs a special workpiece and a file. We get the task to find these items. We follow the Ferris wheel. We meet the smugglers. Trying to speak. Unsuccessfully. We proceed further. At the Ferris wheel we find the girl's drawing. He has a scene from the hospital. We leave there. On the first floor of the hospital we find the next children's drawing. We examine it. Next, explore the building opposite the hospital. We climb the stairs. In one of the rooms we select a book.

Drawings

We go in search of the next children's drawing in the game "Stalker. Pripyat: the starting point ". The passage continues with the receipt of a message from Tkachenko. We get the task to lead a group of tourists in Pripyat. We have to go to the House of Culture. But while we return to the search for drawings. The latter is located in the kindergarten. We search for it and take it. We examine. We see cars painted with a child's hand with the lights on. We come to the Diesel engine. We give him a book from the hospital. We leave for the CCD. Meet the squad of "Freedom". We talk with everyone. We get a new task. Explore the room, we find the file.

bear

We pass to the next part of the game "Call of Pripyat: the point of reference". Passage continues to search for the workpiece for keys. We find it on the shelf. We leave for Vine. Let's explore the room. We collect all the items. We leave the building. We leave for the cartilage. We give him a piece, a file and a reward. We are informed that soon everything will be ready. We leave for the bus station. We find the next child's drawing in the arbor. It shows a bear. We leave to the building of the bus station and meet bandits. We talk with the Evil Raccoon. We leave for the Tavern after the bear. We enter into battle with mercenaries. We rise upward. We find the bear on the windowsill.

Scientists

Proceed to the next chapter of the game "Pripyat: the point of reference". The passage continues with an acquaintance with the scientist Tkachenko, who needs help. We meet him in the House of Culture. Here we find the officers of the Security Service. We talk with Tkachenko. Get the task to bring the group to the hospital. We go to the indicated point, protecting the partners from the attacks of abnormal creatures. We deliver the group to the hospital in full force. We rise upward. We get the assignment to meet with the security chief. We talk with him. We receive a reward for the completed task. We take a new task. We leave for the laundry.

Scraps

Passage of the game "Call of Pripyat: the point of reference" we continue the conversation with the cartilage. We receive the task. We need to collect notes in different parts of the city. We get a hint at the cafe "Firefly" and go there. We find a note. We read it. We get a hint of a movie theater. We leave for him. On the way, we go to school and find a book there. We go to the cinema. We find the piano. We find the next note and read it. We get a hint of "Jubilee" and go there. We rise to the second floor, and after meeting with the monsters we continue our way upward. We reach the roof. There on the peak we find a new note and read it.

Garage

We continue the passage. "Stalker. Call of Pripyat: the point of reference "is an unpredictable game, and it continues with a new meeting with Cartilage. We leave for him in the laundry. We talk with the author of the notes. We get a new task that concerns the warehouse. We leave for his search. This we have a few minutes. We reach the garages. We enter into battle. We search for explosives. Install it on an APC. We are hiding from the explosion. We return to the laundry. We inform the cartilage of the completed task. We leave for the Diesel. We give him the book. We get a new task from him. We need to find weapons lubricant.

Belov's detachment

Proceed to the next chapter of the game "Pripyat: the point of reference". The passage continues with the receipt of information that a group of scientists was attacked. We need to help the squad. We leave for the "House of Books". Hint on this place is in one of the first-aid kits. We find a backpack near the building of the building, we enter the code 6041. We take away the equipment. We follow the "Jubilee". We meet with Belov. We specify the details of the group of scientists. We are asked to help eliminate the terrorists. We proceed to the western entrance with our partners. We occupy the position and wait for the team of Belov. We enter into battle with opponents. We search the smugglers. We find the CCP of the commander of the group. We read the correspondence. We give the CCP to Belov. We inform you about your suspicions. He gives the order to follow. We lead the group to the recreation center "Energetik". We need to eliminate the terrorists and release the hostages. We enter into battle. We get the assignment to talk with the hostage. We talk with him. We get a new task. We accompany the survivor to the cinema. We meet with the group. Suddenly, an attack begins, during which we are also wounded. The main character loses consciousness. We come to our senses. Next to him is the healer and several dead members of the detachment.

Cache

Passage of game "Stalker. Pripyat: a point of reference "we continue our conversation with our savior. He sends us to the cartilage. In addition, the doctor asked to bring a cargo from the hospital with medication. We leave for the place. In the building we find a case with medicines. In the courtyard, near the bushes, we find a cache of weapons. Enter the code 8539. We take all the equipment. We leave for the laundry. We buy everything you need. We talk with the cartilage. He promises to help. But he asks for the task. We need to bring guards into the laundry. We leave for the Medic. We talk and give medication. We get a new task. We are given a number of records. Of these, we need to know certain places that need to be searched. We read the records of the Doctor. We get hints on the caches. Now we need to lead the group to the laundry. We find it near the square. We go to the laundry, covering up our team. We inform the cartilage of the completed task. We receive information about the scientists.

Weapon Grease

Passage of the game "Pripyat: the point of reference" continues the campaign to the store "Birch". We meet there smugglers. We talk with them. A skirmish begins. We eliminate opponents. We take away one of them, Maslov's PDA. We study correspondence. Get the back. We leave for the "Jubilee". We meet there group. We talk with Nail. They let us pass to Maslova. We communicate with him. We get information about the case with gold ornaments. A new task is arriving. We follow to the generator. We find a note. We read it. We need to proceed to the river port. But first we go to the kindergarten. We find the piano. Nearby we find a case with documents. We leave for the river port. We enter into battle with the "Monolith". Find the note. We read it. We proceed to the laundry. Nearby we find an overpass. We get down down. We fall into a new territory. Let's explore it. We pass almost to the end of the overpass and find the gun lubricant. We take away. We reach the railway track. We meet Nicholas. We talk with him. We agree to withdraw it and help. We get the task to find a physician in Pripyat. We return to the laundry. On one of the cabinets we find the third note. We study it. We need to follow the technical school. First we give lubrication to Diesel.

"Pripyat: point of reference": the time of the alliance, the passage of subsequent levels

We get a new task, which concerns radio components. They have the Inquisitor. We leave for the "House of Books". Nearby we find a set of tools. Look for the Inquisitor. We communicate with him. We ask for details. He is ready to help in exchange for the assignment. We need to talk with the leader of the Freedom group. But first we go to the department store. And in the underground passage we find a book. Follow the CCD.

We find two artifacts. We meet Aysa. We talk with him. We tell about the disappeared people. We get information about the "free". We take a new task. We go to the laundry. We talk with Glomar. He sends us to the bandits. We leave for Central Pripyat. We speak with the Evil Raccoon. We learn from him about Fedka's disappearance. We are going to the technical school. We enter into battle with the enemy. Nearby on the roof of the arbor we find a bandage with the code from the cache. We follow to the construction site. In this area in the broken machine we find a tool kit.

We enter the destroyed house. On the top floor, directly on the visor, we find a note from the Unknown. We rise to the roof. On the furniture we find a photo album. We study the note. We follow in the hill of the CPSU. We find the next note. We go to the CCD. We search for a hiding place. Enter the code 0952. We take the equipment. We leave for the cinema "Prometheus". We rise to the second floor. We find tools. We are going to the technical school. Penetrate inside. We search for a hiding place. We take everything we need. We leave for the grocery store. We find a transformer box. Further - "Zaporozhets". Behind him are the ruins that need to be investigated. We take the machine. The job is updated. We go to the hotel to Lecar. We talk with him. Report on the completion of the task. We are talking about Nicholas. We get the task of the serum. Behind the sofa we find a flash drive. You should go to the cartilage. But first we go to the cinema "Prometheus". We find there a hiding place.

So we reviewed the passage of the game "Stalker. Call of Pripyat: the starting point ".

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