EducationThe science

Game technologies in teaching.

Modern technologies of education, more than ever, rely on psychology. Training in the game fully corresponds not only to the psychology of schoolchildren. Everyone loves playing: both adults and children.

The game is a leading activity in the preschool period of age development. In the next stages the game does not disappear, but complements the leading activities of the maturing child, adolescent, young man.

An omniscient teacher, V.A. Sukhomlinsky compared the game with a spark that ignites a spark of curiosity, inquisitiveness, and without which there is no full-fledged mental development.

It should be noted the versatility of the game in human life at all stages of age development.

First of all, the child's socialization takes place in the game. Through the system of story-role games, children acquire and assign social norms, values, attitudes. In the process of the game, self-realization occurs, playing activity gives the opportunity to practice in various forms of life, including communication. And, of course, the game is entertaining, fills leisure.

In addition, a specially organized game activity has a corrective, psychotherapeutic, diagnostic function.

The teaching function of the game is worth noting. Gaming technologies in teaching can change the educational process radically, help achieve high learning outcomes. It can be said that gaming technology is a model of the activity of a teacher and a trainee. The purpose of the joint activity is the design, organization and implementation of the learning process through the game.

Currently, game forms of teaching are popular not only in preschool and school education, but also in higher professional education, as well as in training specialists in various fields, in business.

Gaming technologies in training have a wide field of application. So, game technology "business game" can be used as an independent technology in the development of educational material. In another case, gaming technologies can become elements of a more extensive educational technology (for example, collective learning technology). In addition, the application is widely used as a form of educational or educational process.

Game technologies in training are based on the characteristics of gaming. Like any activity, the game has its own structure: goal setting, planning, goal realization, analysis of results. In addition, the components of the game activity are: the plot, the role, the real relationship between the players, the game actions, the substitution of real items conditional.

Modern gaming technologies in training actively use the multifaceted game activity, which allows to distinguish groups of educational games: imitation games, role-playing games, innovative games and others.

A popular game technology today is a business game. She found her place both in school and in vocational training. The business game attracts by enabling the imitation of a real socio-economic system and the reproduction of the real interaction of participants in this system of relationships; Has the priority of collective learning; Carries a high value and meaning. Types of business games: imitation, role, operational, business theater, psychodrama, sociodrama, etc.

As a game technology, a business game has a number of structural components necessary for its implementation. This is directly a simulation game business model , which includes the pedagogical goal and the subject of the game, the system of interaction of participants, the evaluation system. Another element - the game model - is the game goals of the participants in the game, a set of roles, rules, script. An obligatory element of technology is the methodical and technical support of gaming activities.

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