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Disciples ll. Disable 2 codes

In any turn-based strategy there are console codes. "Disayples 2" is no exception. What can I get after activating the coveted line with the Enter key? Many things.

About the game

The Disciples series tells about the confrontation of the race of people, demons, gnomes (mountain clans) and legions of undead. In its mechanics is a step-by-step strategy that resembles Heroes Of Might and Magic, but with a different combat system. Here everything is decided not by the number of combat units on the field, but by their level of pumping, the force of impact and the thickness of the armor. It is not forbidden to use magic scrolls, potions and runes either in combat or on an open map.

Features

Interest in the game are represented by unique branches of urban development. Choosing a certain path of development of the structure, you can block another. It is fraught with the possibility of hiring some characters and not hiring others. Therefore, one should approach with a mind to such a choice. For example, often the enemy on the front are werewolves, who are immune to physical damage. They can be beaten only by magic. The presence of a magician in the army can decide the outcome of the battle in the right direction. Codes of "Disayples 2" can speed up the process of erecting buildings. But they are needed not only for this.

What are the codes for "Disayples 2: Uprising of the Elves"?

These do not really differ from any addition of the second part. Whether it's "Return of the Galeen", "Eve of Ragnarok" or the already mentioned "Uprising", the console teams will be the same.

The codes for "Disayples 2" are as follows:

  • Moneyfornothing - adds a huge amount of mana and gold;
  • Borntorun - increases movement points to maximum;
  • Help! - With the help of this team you can restore the health of the whole unit;
  • Wearethechampions - the introduction of this coveted phrase contributes to an instant victory, as a result of which the mission will be considered completed;
  • Loser - gives the opposite effect - a loss;
  • Herecomesthesun - dispels the fog of war over the map, revealing everything to the smallest detail;
  • Paintitblack - reverse effect - covers the map with a black shroud;
  • Anotherbrickinthewall - all captured cities can erect more than one building per turn;
  • Givepeaceachance - entering this sequence of letters helps to make peace with other warring factions, especially useful outside the "campaign" regime;

  • Badtothebone - the team will make all parties enemies, so fans of the regime "every man for himself" especially like;
  • Cometogether - not peace with all, but union;
  • Jump - the whole team will get so much experience that only one unit remains until the level increases (for example, if the current value of the experiment is 2, and to go to the next level it needs 1000, the team will receive 997 experiments so that everyone has a value of 999/1000);
  • Stairwaytoheaven - the entire army will instantly receive +1 level;
  • Lifeisacarnival - this spell will allow you to resurrect all fallen soldiers in battle and for a second feel yourself a professional necromancer, is useful to those who are reluctant to search nearby shops with "resurrection";
  • Allalongthe watchtower - allows you to find out information about enemy units without resorting to the services of professional spies;
  • Invisibletouch - transfers the entire army of the player to stealth mode, as a result of which the enemies stop noticing the player, and you can slip right in front of them;
  • Letsdothetimewarpagain - entering this command will launch the following event scheduled during the mission.

It should be remembered that the commands are not activated with the ~ (tilde) icon, as in most games, but with the Enter key.

"Disayples 2": codes for the "impossible"

To difficult-to-implement initiatives include, for example, the taking of an enemy capital. Since the city is guarded by a very powerful unit, winning can be a difficult task. If after using the blow to use the retreat, then enter the codes "Disable 2", which allows you to replenish your health and resurrect the dead, and then in the same way to replenish the motion points, you can return to the capital to again "knock" a powerful guard.

Since the health of the latter is filled from one move to another, the tricks described above will allow one to win in one move. Then you can see the desolation in the capital taken. If it falls, the party is considered defeated, the characters disappear, and the units and controlled cities that belonged to the destroyed state become neutral. This is how the codes for Disable 2 are useful.

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