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100 Doors 2: the passage of all levels

Those fans of mobile games who liked the logical project "100 doors", can rejoice - the second part has come out, which offers to your attention one hundred different levels. The essence of the game remains the same - you just need to get out of different rooms, solving a variety of riddles. In the game 100 Doors 2, the passage, naturally, differs from the first part - all levels were created anew and contain completely different puzzles, so you are guaranteed a lot of fun in the game. If you have any difficulties - you should refer to this article, which describes each level of the game 100 Doors 2. Passage is gaining complexity as the levels increase, so do not give up on the first level - even if you pass it without problems, You may need help later.

We pass levels 1-10

In the game 100 Doors 2 the passage is linear, so you can just study all the levels in a row - they will be described in the article. On the first level, you only need to call the elevator with a green button, but on the second one you will have to use the phone itself. Tilt it so that the ball rolls, you need to drive it into one of the two holes. Further, the door will be too high - if you shake your phone, the door will drop and you will be able to open it. The next level will push you to the code lock - just need to enter the numbers indicated on the door - and it will open. After that, you will see a room where the lever is on the floor - lift it, insert it into the hole in the wall and press to open the passage.

The levels are still uncomplicated - in the next you will be introduced to the interactivity of your inventory. Raise the knife from the floor, and then in the inventory with the knife, work on the box - now you can open it, get out the key and open the door. On the next level, the door will have glass elements of different shapes, and above the door there will be four shapes. Accordingly, you need to calculate the number of elements of each form and use the numbers as a code from the door. After that it will be necessary to take turns to tilt the phone in different directions, together with this securing the latches, which will open for you an exit from the level. Then you need to put two fingers on the scanners on the screen and wait until the clock hand makes a full turn - then the door opens. Well, the last level of ten will require attention from you - click on the red button and see how the laser moves, then repeat the route of its movement manually. Naturally, this does not end in the game 100 Doors 2 passing - you completed only ten levels, and ahead of another ninety.

How to pass levels 11-20?

What next will you offer in the game (note that the original project is considered, and not the addition of 100 Doors Seasons 2) passage? Levels begin to gain complexity, so each time you have to put more and more effort. First you need to twist the switches so that each of them has a light bulb on top. Then you need to tilt the phone so that the screen is scrap - take it and tear off the boards with which the door is boarded up. After that, take the firewood and throw it into the oven, make a fire and turn the indicator until the button appears, which you need to press to open the passage.

The next level will require you to break in - take the wire cutters and snack them on the lock on the flap, then open the flap and press the button. On the fifteenth level, you will need to run the tiles in the desired direction, which will be indicated by the numbers appearing on the corresponding side of the screen. Then you will need to type the word "key" on the keys of the code lock on the door to open it. After that, you will again need to play the game with the slopes of the phone - your goal is to hit the ball into the button. Then you will need to solve the puzzle with kettlebells that need to be arranged in ascending weight, after which there will be a level where you will need to find the numbers that you will then need to enter into the lock. Well, in the last room, pay attention to toys, or rather - the number of wheels they have. This will be the code from the castle, which will allow you to open the next door in the game - just like it does in the 100 Doors Seasons project 2. Passage is already over by twenty percent!

Easily pass levels 21-30

What is the peculiarity of passing the level of 100 Doors 2, in which you will need to look for candies? Just be extremely careful and do not forget to shake the phone to get the lollipops from under the cap. Fold them all in a drawer at the door - and the passage will open. The next level you need to start with providing the room with light - select the light bulb and screw it into the connector above the door. Then you can see the scrap, with which you can open the door. Then you have to calculate the number of cars at the intersection, and separately you need to consider the cars of each color of the traffic light - the final code, respectively, will be three-digit.

The next level will meet you with a button in a puddle of water - it sparks and does not let you get out. You need to pick up a stick, add one more element to it to make a squeegee, and wipe the water with this mop to quietly press the button to open the door. Then again you need to show the wonders of attentiveness to enter the five-digit code into the lock, and after that you will have to catch a mouse running around the room. The door opens only when the battery is charged, so put the mouse in the wheel so that it runs and charges the battery - so you can get out.

Then there will be a small puzzle, but so that you do not "break your head", you can simply press the left and right of the door to the bottom buttons, as well as the second from the top. At the next level, you will have to do subversive work - take the console from the bedside table, shake the phone and take the fallen ax, cut the box and get out the explosives, fix it on the door, then use the remote to organize yourself an exit. Then you will need to lift the weight as high as possible, after which throw it into the drawer to make it fall apart. Inside you will find a key that you can use on the door. Well, on the last of the ten levels, you will need to pick up the plug and connect it to the wire to get a full cable - plug it into the outlet and count the tanning of the little ones - that's all the features of passing the level. 100 Doors 2 is a game in which you need to pay a lot of attention to small things, and then you can succeed.

Levels 31-40

In this game, as in a similar addition to 100 Doors Escape 2, the passage, as you can already see, is becoming more complicated. With each new level you have to perform more and more actions, and they are all more confusing and unobvious. For example, at the 31st level, you need to guess that you need to count the number of triangles on each of the four flanks, and use the numbers as a code for the lock. Next, you will need to make the wheel rotate, which will create a gap between the two lasers - click on one of them and you will get out. Then you will need to perform several chess moves - knowing the rules of the game is desirable. At the next level, the output overlaps the boards - you need to consistently remove the holders, so that the boards fall lower, and when they align - click on the left button to drop them. The right button will open for you to exit.

Then you will need to find a coin to pay for the exit - for this you will need to find a shovel, dig a hole and get a treasure chest. From there you can extract the gold coin, which you need to use to pay for the exit. The next level will again experience your attention - you need to find a sequence of eight digits, which will be the code from the lock. After that you will need to collect all the vessels with paint and pour them into one barrel - you will get colored squares, which you need to press in a certain sequence, indicated on the barrel itself. At the next level, select pliers, a wrench and a lubricant - unscrew the pliers with pliers, lubricate the bolt with grease, and then twist the lever back with a wrench. Press the lever - and the door will open.

Then you need to track which numbers light up on the dial when you activate each of the four levers - this combination will be the key to the lock. Well, the last level of this dozen will force you to outwit the dog guarding the output - for this you will need to take sausage from the refrigerator and sleeping pills from the shelf. Connect the two elements and put the result in a dog bowl. Wait a bit and walk past, go to the door, to meet new adventures in the game. As in all similar games, including 100 Doors Escape 2, the passage is far from over.

What do the levels 41-50 prepare?

What do you think, will there be a 100 Doors & Rooms level 2 similar to any of the lefties in this project? Passing the second half of the game will be even more difficult, and there will be moments reminiscent of episodes from other projects, but for this you need to finish the first half. To do this, you will first need to rearrange all the numbers so they go in order, then you will need to transfer the gem through the lasers and put it on the rack, and then play the traveler and with the help of the compass go from one point to another. Because again there will be a level where you need to shake the phone to get a screwdriver, which you can open the switchboard and secure your way out.

On the next level you will need to get to box number 4, from which you can take the balloon and activate the robot. Drag the robot around the room until it illuminates the numbers you need. Then you will need to use the projector to see the digits of the code, then use the fire extinguisher to open the freezer, and the stove - to unfreeze the key found there. And, of course, do not forget about the leveler, where you will need to split a few vases from the slingshot, one of which will have a key. At the next level, you will need to use a rope and a rod, which you get with a saw and pliers, to make a device that you can pull the elevator to. Well, what is the last level? Does it look like the same level contained in the Escape 100 Doors 2 project? Passing it is quite ordinary - you just need to take care and find the numbers necessary for the castle.

Second half of the game: levels 51-60

Passage of the game 100 Doors 2 is already completed at fifty percent - but what will the second half of the project give you? Everything starts from the ordinary - with the standard test of your attentiveness. Then you will need to play an analog of the famous Minesweeper project, then at the next level you need to open the door to the basement and go down there - you will have to solve a logical problem with geometric figures and go back upstairs to exit the door. Then you will be given two knobs that you need to twist so that the red and blue bars overlap the door. After that, you will need to take the object from the floor, insert it into the holes next to the door, pick up the precious stone, break it and split it from it into the same hole - so the door opens.

On the next level you will need to untwist the fans, and on the subsequent - take the poker and break her a cube of ice, collect the fragments and put them in a bucket, and then into the oven. In exchange for this you will receive a key. After that, you need to take a brick and send it to the soldier who turns away - take the key until he looks, and then aim at the soldier again, and until he again looks - insert the key and go out. Then you need to get a pickax from the trolley and fill it with diamonds, which can be exchanged for a key. Well, the last level will be a little grim - you need to press on the graves until one of them appears a hand with a combination lock, where you need to enter the code from the tombstones. As you can see, in this game, as in Addendum 100 Doors Rooms & Escape 2, the passage can be very unusual.

Levels 61-70. Why wait here?

In the game 100 Doors "World of History" 2 the passage will be even more impressive - first you need to take the swords and send them to the vase so that the key drops out of it. Then solve the puzzle with the fragments and skulls, so that levers appear, which need to be pressed in a certain sequence. After that, you need to drop the shield and press on the switch, shake the phone, take the helmet and hang it on the stick, then pull yourself. The next level will force you to take an adhesive tape from the medicine cabinet and glue the bottle to the glove, and use the glove on the fingerprint scanner. Then use two pieces of rope on the watermelons, which you need to put under the knives to cut them - you get the key.

On the next level you need to take a pistol and a bucket, shoot a pistol on the statue, to get a horn that can be used as a switch. Hang the bucket on the horn - and the level is passed. The next levels will be no less exciting - you have to use a cassette tape recorder, overcome with a stick of flying monsters and even solve a puzzle with a balloon to get the key. The last of the ten levels will not be the easiest - you will need to solve the puzzle with the carts. That's such a difficult waiting for you in the game, much different from the addition of 100 Doors Seasons, the passage. Level 2 seemed extremely simple - but did this impression persist until this point?

The levels are 71-80. What's unusual at this stage?

In the game 100 Doors History 2 the passage is far from over - you need to first shoot the birds from the gun, then click on the stones in the desired sequence, and later on and generally find in the globe a kinescope and bring the planets where you find the code. Then you will need to feed the pekmen fruit, change the wheel in the car and ride the elevator, collecting the necessary items for repairing the door. Then you will need to use the core to knock the lock on the hatch in the floor, then from the basement to get the key and open the door to them. At the next level, you will need to tilt the phone to solve the puzzle with a ball, which you will need to drive into the hole as usual. Then you need to use the skeleton as a torch to burn the spider web on the button - after that you can click on it to open the door. Well, the last level in this block of the game resembles the famous level from the project 100 Doors & Rooms 2, the passage of which consists in digging up a mountain of coal and warming up the furnace, will bring you even closer to the finale.

Levels 81-90. Non-standard passage

In the game 100 Doors & Rooms Escape 2 passing levels is not always the standard, the same can be said about the original described in the article - for example, on the 81st level you need to use a wrench on the armor, then push them and click on Button that is hidden behind them. Next, you again need to check your mind when searching for digits for the code lock, and then get a shovel, shaking the phone, and rake off the snow drifts. After that, rotate the wheel to get the desired numbers. The 85th level is incredibly interesting - there you need to protect the Viking from the bear, for which he will give you the key. Then you will have to face steam leakage, rope obstruction and even with a game in which you will need to tilt the phone and control the ball that breaks the rectangles. After that, you will need to feed the fish in the aquarium and play with the blue fish so that it gives you the key. Well, the last level in the top ten again will force you to roll the ball, collecting coins, until the output opens.

Samnym unusual levels: 91-100

Well, this logical game is coming to an end - it is to be hoped that it brought you a lot of fun and made you tighten your brains. There was only the final straight line. At level 91, you need to use a sledge hammer to attack a fantastic monster, in the next level you will need to get data on combinations of tiles, then repeat them in the required sequence, and then use the bayonet to stop the big mechanism that prevents you from leaving. After that, count the light bulbs on both sides of the door, sorting them by color, and then use the results of the counting for the code lock.

At 95th level, you will have to fight with the boxer until you exhaust him - then take the key and go out. The next level will force you to open the sewer hatch, take away the keys, use them on the shield, pull the lever and follow what code appears on the screen. Well, there are four levels left - now you need to move the balloon with the help of pipes, and then go outside the box - take two empty bottles, fill them out of the barrel and water the two guards that fall, and you can take the key from them and exit . On the penultimate level, you will need to destroy all alien ships, well, at the last - to go through a logical chain with the search for items, keys, fixing the fan blades and, of course, opening the last door in the game.

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