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Game Arcania: Gothic 4: system requirements, passing, fashion, cheats and codes. What should I do if Arcania: Gothic 4 does not start?

Today we will consider Arcania Gothic 4 - the game, the passage, codes and features of which will be described in detail in this material. The plot unfolds it ten years after the events of the last part.

Description

So, before us Arcania Gothic 4. Overview begins with a brief description of the plot. The events unfold on the archipelago of the islands of the south, with the main line on Arkania. This land is divided into natural areas. They all have their own climate, as well as unique fauna and flora. Here we will meet the characters familiar to us from the previous parts of the series. Curiously, this project was developed not by Piranha Bytes, who was the author of past games. As soon as the founder managed to regain his rights to the series, he abandoned Arcania as part of the storyline. But we will continue. We appear in the image of King Robar III. He connected both Varant and Nordmar. Then I went to Argaan to attach it too. During the voyage the king lost all his power and became a shadow of his former greatness. The generals of Robard got the city of Torniar and made it the residence of the lord. Warrior Innoza such a victory was not enough. He called for further battles. Lord Hagen went west. Lee stepped to the east. Their goal is the siege of Setarrif. The war moved to the island of Feshir. The future hero is an ordinary shepherd. He meets his love Ivy. She takes him to her father. From him the hero receives the first tasks.

Resources and problems

Now let's talk about the system requirements of Arcania Gothic 4. To run it on a PC, you need the current version of Windows OS, a processor not lower than Intel Core2Duo with a frequency of 2.8 GHz, a GeForce 7600 graphics card with 256 MB, 2 GB RAM, an audio adapter compatible with DirectX technology 9.0c, and 3.5 GB of free space. There are some problems with the game. If Arcania Gothic 4 does not start, this may be due to an APPCRASH error. To fix this failure manually install the PhysX component using the media with the game. This approach should fix the problem.

Tricks

Now we will talk about how to bypass some of the rules of the game Arcania Gothic 4. The codes help us in this. First of all, we find the Input.xml file. We open it with the help of Notepad. Moving to the end of the document and editing the last line. These actions will open access to the expanded menu in the game Arcania Gothic 4. Cheats are entered through it. So, we enter the game. We begin a new passage. Press the "~" key. A menu appears, you can proceed to entering one of the following codes. The attack magic is answered by the attack magic command. To eliminate the enemy, enter finish enemy. Teleportation can be made thanks to the command hero teleport. Remote attack is activated by the code hold attack ranged. To increase the experience, use the experience. Increase health indicators allows the code to increase health. For increasing magical power, the command increase mana. To increase stamina, apply the code to increase stamina. To achieve a high jump allows the command jump height. To collect everything, use the combination loot all.

Other Plots

There are various additions to the game Arcania Gothic 4. We will describe these mods further. Let's start with the "Map of the relics". This addition indicates the location of marsh cobwebs, meteorite ore, rune fragments, Beliar artifacts, Innos statuettes, ancient relics. Corresponding labels appear on a special map, both in a large and small version. The game Arcania Gothic 4 can also be supplemented by a modification of the Static Camera. This addition captures the camera, not allowing it to move away from the hero during the fight. Modifying HUD Light changes the game interface. Addition removes the icons "Increase level" and "Craft" from the screen, and also makes adjustments to the panel.

Feshir

So we figured out some features of the game Arcania Gothic 4. Passage will be considered further. So, go to the village. We meet with the father of the girl Ivy. It is located in the central part of the village. To receive the blessing for a marriage with Ivy, 3 tests are to be performed. We go in search of a dagger, which must be brought to Gromar. It is located in the caves in the north, behind the bridge. On the way we meet the farmer Knut. He asks to rid the fields of mole rats. We agree. We get a club. We carry out the task. We follow the cave, located behind the field. We enter into battle with the opponents who are there.

Diego

We proceed to the next stage of the game Arcania Gothic 4. We look for a dagger in the dungeon. We take everything that is in the chest. We return to Gromar with the trophy. We get an order to drive out the smuggler, who settled near the mountain lake. We get the key. We go to the lake through the gate. We meet Diego. He proposes to carry out a training battle. We win. Diego agrees to give his machete, but asks to eliminate the goblins who are on the beach, near his boat. We get down to the water. We enter into battle with opponents. We bring the machete to Gromar. We get the third order. He asks for three pairs of deer horns.

Ivy

Let's move on to the next part of Arcania Gothic 4. We go to the deer more often. We meet Ivy. We learn from her that the bow can be taken in the hunting tower, which is located behind the gate. We get the horns. We return to the father of the bride. He asks her to make an engagement bracelet for her. We talk with Halvin. He is at the exit of the hut. He agrees to make a bracelet if we find amber. He is with the local orc Oruk. The latter also asks for a favor. He needs blue toadstools. They are in a cave on the territory of reindeer thickets. We find five mushrooms. In return we get amber. We attribute it to Halwen. We give Ivey a ready bracelet.

Lyrka

Then the plot of Arcania Gothic 4 prepares for us a new meeting with Diego. We agree with him on the departure from the lands of Feshir. It should be noted that Diego is located near a mountain lake. He agrees to help, but asks for the magic grass of the witch Lyreke. She chose as her home a forest hut. We leave the cave Diego through the other side. We follow the path to the lair of the witch. We talk with her. We regain consciousness in the dungeon. We get the task to eliminate parasites that destroy the roots of trees. We receive from Lightning a spell of lightning. We go forward. We systematically eliminate parasites. We destroy 6 pests. We enter into battle with the monster, who gave birth to them.

Argan

We are moving to a new island. We leave to the east. Find the tavern "Chopped Maiden". We meet the sorcerer Daranis, before talking with Murdra. We proceed to the second floor of the tavern. We search for Daranis. We talk with him. Further we speak with Murdra. She asks me to bring barrels and mead from Garva, a couple of pieces. We leave from the tavern. We go to the right along the road, go to the watchtower. We get kegs. We attribute them to Murdra. She says how to get rid of the bandits. It is necessary to mix them with iron mushrooms and let them drink. Then the robbers will open the gate to Stuark. Mushrooms grow in the mine. The nearest entrance is opposite the tavern. But through it we will not make it into the tunnel. We leave to the south from the inn and east towards the watchtower. We find a cave there. We pass under the arches. We find the cube of the miner. We blow up the wall of the mine. We collect mushrooms alternately. We leave in front of the tavern. With the resulting potion, we go to the bandits. They guard the passage to Stuark. Alternately we offer them a drink. The gates open. We enter into battle with Dartan, as well as his henchmen. After the victory, we open the gates that lead to the bridge. Follow it to Stuark. We learn from the merchant the road and follow the castle.

Stuark

We enter the main gate. We get into the castle and go up the stairs. We reach the main tower. She is guarded by Horn. We talk with him and find out that Diego was imprisoned. He is accused of murdering one of the Baron's aides. We get down down. We proceed to the entrance leading to the casemates. We talk with the guard. We meet with Diego. We learn that to justify it is necessary to find an assistant to Mermund. We talk with Winston - the guard, who is on the outskirts of the city in the western part. We learn that he is at the same time with a group of rebels who hid Mermund in a cave outside the castle. We specify the location of the rebel camp. We leave the castle. We find the entrance leading to the catacombs. It is located in the north-eastern part of the barony. We pass the farm Ogtar. We proceed to the entrance to the cave. We meet rebels. We enter into battle. We pass the room with bunks. Open the trellised door. We collide with the main investigator. We enter into battle. We take away the trophies. Unlock the locked camera. We release Mermund. We talk with him, we learn about valuable secret documents that were lost. We search for them. This will get a pass to the lands of the Blood Valley. We return to the farm Ogtar. Looking for a nearby cave. We find rebels, as well as their leader. He has the necessary documents. We take them. We assign papers to Baron Renwick in the castle. We get permission for further travel. We leave the territory of the castle. We leave to the east. We reach the gates guarded by the guard. We show him the permission received.

Valley

We pass the gorge, as well as a forest path. In the estate we meet Castel Gilthor. We are trying to get information about the archives from the castle Silverlake. He agrees to help, but asks to return the standard bearer of Doran. We leave the manor. We follow north. On the battlefield we meet Doran. We learn that the poor fellow has lost the banner. We promise to help him. We follow the Goblin caves, which are located in the east. We rise along the appropriate forest ridge. We enter into battle with the goblin detachment. We proceed to the desired cave. Inside we find the banner of Gibea. We refer it to Doran. We return through the estate to the south. We reach the castle. We pass to the second floor. We find Castelian Giltor at the fireplace in the hall. We learn from him that access to the necessary archives can be given only by Lord Gavaan, but during the battle, he was captivated by orcs. We have to save him. We leave the castle. We proceed forward to Lake Silverlake. We meet the bridge, which has guards. We name the password. They pass us on. Dale near the lake on the shore we see a low observatory. Its surroundings are full of orcs. We destroy them. We approach the cave entrance to which is nearby. We talk with an orc named Ogbosh. He guards the gate that leads to the camp. That he missed us, it is necessary to bring him a drink called scaan. It can be obtained from a shaman named Melog. He lives in a hut in a forest in the south. We pass along the road. We pass the river. We fall into the forest. We find the home of a shaman. His master plays the drums. He agrees to give up the shkahan. However, in return he asks to find the son of the past the leader of the tribe, whose name is Irray. We go from Melag's home along the path to the west. We meet Irray, who sits at the curb. We learn about the amulet.

So we reviewed the passage of the game Arcania Gothic 4, as well as its main features.

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