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Secrets of the Stalker. "Call of Pripyat" - passing game

A huge responsibility rests on the shoulders of an employee of the Security Service and the protagonist of the game of Major Alexander Degtyarev, at the behest of an accident who became a stalker in the open spaces of the Zone. In front of him is a clear task: to find the missing helicopters and to find out the reasons for their fall.

The first steps with the old AKM and a small supply of food lead him to the outskirts of Zaton, where he immediately meets a single stalker. From the conversation with him, the major learns about the nearest camp, where you can at least something to find out about the missing helicopters.

Getting to Skadovsk

This quest, in fact, and the task is difficult to name. Rather, it is a clue about where to turn for information and where you can replenish your food supplies and ammunition, the good that in the game "Stalker: Call of Pripyat" weapons - is not such a rare case. After Degtyarev gets to Skadovsk, you will need to find a bartender who will give you a key task.

The source of the glow on the dredge

A group of stalkers stumbled upon a strange glow for the Zone on the Dredge, and you, as a new and impartial person, are asked to understand the situation and give your assessment of what is happening. The barman warns in advance that a strong source of radiation has been seen at the site.

After the barman's warning that in the future in the game "Stalker: Call of Pripyat" the passage of the Dredge will expose us to strong irradiation, you must stock up with "Antiradin" and first-aid kits. After reaching the glow, you will see several ways to hit the dredger: the pipe that is located behind the object, or on the bridges, located just before the glow.

After you reach the captain's bridge, you will see that there is an artifact on the helm (it is the source of a strange glow). When you leave the dredge, a group of stalkers will meet you, and one of them will ask you to give him an artifact to heal a wounded friend (in fact, this is a trick he uses to entice an object, so the only correct solution is to shoot him between the eyes and Further scuffle with the rest of the group).

Next to the glow, you can find Stalker's secrets. "Call of Pripyat" suggests that in addition to the deadly anomalies, there may be very useful things. By moving circles on the water, you can locate a valuable artifact (the location changes with each ejection).

The reward for the passage is the following: coordinates of the cache and 3000 rubles.

Inaccessible container and stalker Koryag

Stalker, nicknamed Koryag, found a good hack, but to take it away prevented the earthquake, which hid the artifact underground with the Zaporozhye where it was kept. And plus everything, in the district there were mutants of a snorkel. The task is to pick up a hood and share it with Koryag, but in the future to talk about finding your employer or not, only the stalker himself decides.

Call of Pripyat: passage of mission

In order to get to the Zaporozhye, you need to penetrate into the fault indicated on the map, and then get out. Along the way, you will encounter a few, but extremely dangerous and unpleasant creatures of the snorkel, with which the shotgun can best handle.

After the container and you are in a safe place, you have a dilemma: to divide the hog with Koryaga or leave everything to yourself. On the further passage of the game "Stalker: Call of Pripyat" artifacts in the container, and your decision about what to do with Koryag, will not be affected in any way, so you can act as you wish.

If you decide to leave everything to yourself, then you need to take the container to the remaster, and for 500 rubles, he will open it for you, otherwise, if you share with the stalker, get options to choose from: medical kit, helmet or artifact.

After you leave the fault near the anomaly "Talon", you can find the secrets of Stalker ("Call of Pripyat"), combing the area with a detector in search of interesting and useful artifacts.

Place of fall of SKAT-5

One of your priorities is to search for fallen helicopters. SKAT-5 lies near the exit from the tunnels of VNZ "Krug", approximately in the middle of the anomaly "Top".

In order to safely get to the helicopter, it is better to use the bolts (button 6), otherwise you will be provided with unpleasant and dangerous anomalies. After you search the helicopter and the nearby box, you will receive supplies, and the key movie will also be played.

On the way back to the game "Stalker: Call of Pripyat" caches can be found on the Burned Farm, in the main building. Where there are many anomalies, you need to scramble up the stairs, and in the far corner of the attic is a rare "Vintar".

The place of the fall of SKAT-2

This is another priority goal of the major in the "Iron Forest" location. After you have reached the place, the only and serious obstacle that you will meet is a local poltergeist.

The game "Stalker: Call of Pripyat" sent a very strong opponent to the major, and in order to deal with the poltergeist mutant, it is necessary to aim not at flying objects, but in the monster itself - a bluish, slightly similar electric charge sphere. To lead a fire is better closely: the touch of a poltergeist does not affect your health. The ideal weapon, as in the case of snorkels, will be a shotgun.

According to the information read from the on-board computer, we get maps of the terrain that the local guide can decipher. With their help, he will lay a new route and give you a significant discount on further "excursions" in the Zone.

Not far from the poltergeist habitat, you can find Secrets Stalker ("Call of Pripyat") among numerous anomalies, where with the help of the detector it will be easy to find very useful artifacts.

The place of the fall of SKAT-3

The helicopter is located on the "South Plateau" location, where it's not so easy to get there by yourself, so we need to find a conductor in the face of the stalker Noah, who lives on the Old Barge.

The game "Stalker: Call of Pripyat" suggests several ways of passing this mission. In the first case, you need to find old Noah, who will take you to the plateau. In the second case, you can take advantage of the dangerous passage next to the Southern Plateau in the Circus anomaly, where there is a small passage to the caves of snork, bypassing which, you will find yourself on the spot.

After inspecting the helicopter you will receive the evacuation coordinates, which must be checked for further successful development of events.

In the game "Stalker: Call of Pripyat" artifacts can be found by plunging into the plateau and carefully working with the detector, after which you will find a unique object that restores health and reduces the radiation background.

Tools for rough work

Kardan's technician needs tools to work with, he can improve armor, weapons and other equipment.

So, where are the tools in "Stalker" ("Call of Pripyat")? We stock up with weapons, cartridges, first-aid kits and move to the location of "Sawmill". On the way, you will meet crowds of enemies, and before you get to the main building, you'll have to spend a good part of the ammunition. Then you need to climb the stairs to the second floor, where you are waiting for a large stock of first aid kits, bandages, rare cartridges and a set of tools for rough work.

Tools for fine work

For the same master Cardan, you need to find a set of tools for fine work. The set is located in the "Substation Workshop" location. In order to get to the shops, you need to go through a group of mercenaries. There are two options for the development of events: you give them six or seven cans of stew, and they miss you, or go through their corpses. The tools are at the end of a very long room on drawers.

In the game "Stalker: Call of Pripyat" caches can be found on the way to the shop, and in other locations. In this place you will meet a long pipe, passing practically through the whole Zaton. To get a cache, you need to find a fallen pillar next to the pipe, and scramble to make concessions on it, where there is a valuable prize on the concrete support.

"Jupiter"

After you got to "Jupiter", you can replenish your supplies from the technician or the seller "behind bars" and begin to fulfill your mission.

The collapse of SKAT-1

It is necessary to investigate the vicinity of the plant "Jupiter" and look for the fallen helicopter SKAT-1.

The entrance to the site with the helicopter is mined, and it is possible to pass to the object only along the fence. After you get to the helicopter, you need to pick up a black box near it, the information from which will need to be decrypted from the local technician.

After the master decodes the message from the black box, you find out that all the military have gone to the evacuation point of B28, that is, the option with the B208 automatically disappears.

Secrets Stalker ("Call of Pripyat") on the minefield can be detected using a detector. He will help find extremely useful artifacts and ammunition. In order to minimize the loss of health, it is best to move gently and use bolts for probing the area.

Check point B205

You need to visit the location of the "Volkhov" SAM to check the evacuation point for further developments in the game "Stalker: Call of Pripyat."

The spetsnaz, who used to be on the guard of the facility, now consists exclusively of zombies. Having broken through to the main building, it is necessary to find an illuminated table with a note by Lieutenant Sokolov, on which a combination to the locked door is indicated (it will be necessary to get to Pripyat).

In the game "Stalker: Call of Pripyat" money can be found by going down to the basement "Volkhov", where you will meet with a serious opponent - Byurer, who is in the big hall. After his murder, you can climb the stairs to the armory room, where the cabinets with ammunition and boxes of money are located.

The place of the fall of SKAT-2

One of the SKAT helicopters fell into the territory of the Jupiter plant. The road to the facility will be long and complicated.

You need to start from the northern entrance to the plant, gradually moving inward, to the southern buildings. The map shows all the key locations and points of passing the plant. Find most of the necessary documents will not be difficult, but with administrative documentation, problems may arise.

In the main building of the plant it is necessary to climb the concrete staircase and through the tunnel to get into the big hall, where SKAT-2 is located together with the guard - Psi-Dog. After her murder and search of the helicopter we pass farther into the building and find the control room where the administrative documents necessary for penetration into Pripyat lie.

In the game "Stalker: Call of Pripyat" weapons can be found behind the garages, on the territory of the plant. It will be a very powerful rifle and ammunition to it. Garages are guarded by bandits, after the killing of which you can get a bunch of first-aid kits and ammunition in a secret place.

Point B28

The evacuation point will be available on the map only after you find the way to Pripyat at the Jupiter plant, where it becomes clear from the documents that you can reach the destination through secret tunnels under the building.

If you have not found all the necessary documents, then Azot will send you to search for them, but when the whole kit is in your possession, he will tell you that at least three fighters with a closed breathing protection system are needed for the trip.

It happens that the Stalker "Call of Pripyat" version 1.0 does not show the location of the collection of fighters near the station, so boldly go to the nearby tower and talk there with Zulu, who will help you gather like-minded people in one team.

The ideal companion will be Vano, who will need to pay 5000 for the suit, and then send it to Zulu. Lieutenant Sokolov can be found in the bunker of scientists. There is also a suit for him, which will get to you after completing the quest from Ozersky. We carry out the assignment and also send Sokolov along with the suit to Zulu.

Survivor monolithov named Wanderer, which can be found north of the warehouse of containers, without additional questions will agree to your adventure, since he has nothing to lose, and the opportunity to get out of this place for him will not be superfluous. We speak with him, refer to Zulu, and the team is ready.

After you and your fellow travelers get into the tunnels, you will have to overcome a lot of anomalies and go through the monolithic barrier. After stripping the territory and passing through the reinforced concrete door to the next zone, you will be met by a group of zombies, which must also be eliminated (shotgun to the rescue) and get to the cherished staircase leading to Pripyat.

Sometimes the installed "Lord" add-on for "Stalker: Call of Pripyat" can "not let" you to the next location, so before going to the next area it's better to turn off the mod, and after it can be turned on again.

Pripyat

After you stepped into the daylight, you will be greeted by Commander Kowalski. After talking with him, go to the laundry, to the camp of the military.

Calibration tools

The earlier you make a modification of your weapons, the easier it will be to continue the quests.

After installing the add-ons, the game "Stalker: Call of Pripyat" (weapons or ammunition will definitely be useful) is much faster, but the interest in the quests themselves is lost, so it's better to modify your arsenal yourself.

Altogether, there are two places in Pripyat where you can find instruments for calibration - this is a department store and an old CCD. Inside the department store you are waited by a flock of dogs and jerboa, bypassing which, you can find a room with a yellow glass, where behind the door on the box and the necessary tools lie.

In the old BCD, it will be necessary to overcome a number of anomalies and, having risen to the second floor, kill the burer, who guards the calibration kit. To modify weapons, you can give tools to Azot or Cardan in "Jupiter". Using special cheats on "Stalker: Call of Pripyat", you can get a powerful gauss gun, which kills enemies from a huge distance, leaving them no chance of survival as a result of modifications.

After the quest "Radio Interference" is completed, where you need to get rid of the anomalous antenna, you can start to perform your main task.

The reason for the fall of helicopters

The technician in the military camp has noticed a strange signal near the laundry, you need to check it and find out the origin.

After you arrive at the point, it becomes clear that the signal is dynamic, and its source is constantly moving. Further, upon returning to the base and after repulsing the "unknown" attack, it becomes clear that the signal was transmitted by the legendary Stalker stalker, who can learn the reasons for the helicopter crashes.

Evacuation

This is the last quest in the game "Stalker". After you have received all the necessary information from the Arrow, the military has the opportunity to evacuate you.

When the discharge ends, it is necessary to talk with Kowalski, in order that he assembled a detachment that will help evacuate the remaining military. The major's goal is to protect Kowalski and Strelka, and in addition, it is advisable to protect the entire group as well.

The road to the point of evacuation will be teeming with crowds of enemies: Monolith, zombies, mutants and other evil spirits. At the last minute of the game you or a medic will be attacked by a controller, after which you will find yourself on the roof next to rescue helicopters of evacuation.

Next, you can choose: to continue wandering around the Zone or evacuate, after watching a beautiful movie.

Cheats on "Stalker: Call of Pripyat"

Developers as such codes are not foreseen in the game, and any typed combination will not give you "omnipotence". In order to survive in the world of Pripyat, a slightly different, cunning approach to passage is needed. Therefore, you can use the following cheats on "Stalker: Call of Pripyat".

  • If you want to earn a lot of money, then you can use the following advice. In the process of passing you need to get the achievement "Mutant Hunter". It gives a daily increase in ammunition in your personal box. Sleep two to three hours, then take the ammunition out of the box and sell it. This action can be performed indefinitely, well, or until the threshold of your greed is reached.

The following codes on "Stalker: Call of Pripyat" will allow you to strengthen weapons. But with these combinations you need to be more careful, because they have a mirror property - what has become stronger in you, will also increase in the opponent. But in any case, it makes sense to try, and there everyone will decide for themselves whether this option is acceptable or not.

It is necessary in the game folders to find a file with the name of the weapon you are interested in and open it with a simple text editor. The meanings of each item are quite understandable, and in case of difficulties you can use any translator from English.

  • For example, the point cam_relax_speed = 4 changes the speed of returning the sight to its original position for shooting after the shot. You can set the value to 0 and enjoy high-precision shooting.
  • Next, another useful cheat, concerning the distance to the target, is fire_distance = 200. We expose 1000 - and the distance is no longer a problem.
  • The index inv_weight = 1.5 changes the weight of your weapon, which is also very convenient when running and other situations. Just do not put a zero value, otherwise the weapon just disappears from the inventory.

Such simple cheats, while not giving "omnipotence", but allow you to cope with some complex situations that arise during the passage of the game.

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