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Passage of quests "Skyrim". Quests "Guardians of the Dawn" - the passage

"Skyrim" is a computer game of 2011, released by the company "Bezeda". It is a continuation of the cult series "Ancient Scrolls". Passage of quests "Skyrim" can tighten the player for many days. It is rather difficult to say the exact number of tasks, because besides the main ones there are countless side and additional ones. Upon completion, all quests will still be generated indefinitely.

What are quests?

Passage of quests "Skyrim" is the basis of the gameplay of the game. These are tasks that must be performed to obtain a reward or promotion on the plot. From the passage of quests depends not only the progress of the player's development, but also the surrounding world.

As far as performance is concerned, the weather, the mood of the residents, and the political map on the skyrim continent can change. The passage of the main quests is the most interesting and large-scale. For them, the player receives the best rewards. Additional quests he takes on his own. Some of them are hidden, so getting an assignment is quite problematic. In total, the game can be divided into 2 main quest lines.

Dragonborn

Quest to the line of the dragonborn player gets at the very beginning of the game. As it becomes known later, the protagonist is Dovakin, which means kinship with dragons. The first quest for the line takes place in the city of Vaitran, which is in the center of the map. Upon arrival, you need to go to the city's jar, which sits in the Dragon Limestone - the main fortress of the city. Then suddenly it turns out that Whitran is under threat of a dragon attack.

Dovakin goes together with city guards for walls to scout the situation. After this, a dragon arrives, which begins to attack the detachment. To defeat him, it is best to use the bow that the garrison officer will give you. During the flight, the dragon makes one stop to hit opponents with fire. It is at this point that you need to shoot at him with arrows.

In total, there are more than 7 varieties of arrows. The most useless ones are iron ones. They are easy to find, but they do very little damage. Also quite common steel. It is better to always use them. Powerful and rare like glass or elven should be used only in battles with a serious opponent. The dragon is just like that.

When the enemy has little life left, he will fall to the ground, but will continue to fight. Here it can be finished off with close combat. After the death of the behemoth, the player absorbs his soul, which confuses all those around him. The officer sends you to tell the Jarl about what happened. Immediately there is a strange voice from the sky. Jarl explains that this clan of the Graybeard calls Dovakin to his lair. It is located on Mount Hrothgor. To get there, you have to go many miles along the serpentine. Therefore, it is better to prepare before the campaign.

First, wait until night (if daylight hours - press the wait button, the default is T). Then sit down (Ctrl by default). Go to the horse and sit on it. This will greatly shorten the travel time. When climbing the mountain, the player will have to face various difficulties.

Way to the mountain

First it will be ice spirits. They are very difficult to kill, as they move quickly. Attacks with conventional weapons will not cause serious damage. It is best to use a spell of fire.

Before approaching the monastery Sedoborodykh to fight with the ice troll. This is a very strong animal, which quickly restores health. Before a fight, it's better to use potions. Start firing your opponent with arrows from the ambush to get critical damage. Then make quick attacks and run away so that the troll does not hurt you. Attacks of the animal are very slow, but cause huge damage. Therefore, it is better just to walk past him and continue the way up.

Upon arrival at the location "High Hrodgor" you will meet the head of the Order of the Gray-bearded, who will explain the purpose of Dovakin and teach the word of power. In total, there are many words of power. They allow the player to use unique skills. The words of power are given to the Greybeards, some dragons, and they can also be found in the caves filled with Skyrim. Passing quests will inevitably confront you with such dungeons. To spell quickly recovered, you can put on the character Tullos amulet.

After talking with the monks, they will ask you to return the horn of Jurgen. For this it will be necessary to go to the dungeon of Ustengerev. It is teeming with draugrams. These are ancient corpses who have never recovered. It is quite easy to kill ordinary draugrans. But there are different leaders and peculiar "bosses" of dungeons. The battle with them will require considerable effort. Some draugras also know the words of power and own the Scream (the ability to pronounce spells of words of power).

The second act of the main quest

Passage of quests "Skyrim" will take a lot of time. Have enough patience. The further you advance on the storyline, the more difficult the tasks will be and the more dangerous Skyrim will be. The order of passage of quests of the dragonborn line must alternate with side quests so that the player can develop and receive the necessary skills.

After completing the quest, the player gets acquainted with Dolphin, she gives new tasks. It represents the ancient Order of the Blades, who swore to serve to Dovakin. Together with her, you must go to the grove of Kin. There, the player will battle with the dragon. In order not to perish, we must constantly run back, so that the enemy focuses on the Dolphin.

After the victory there is a conversation, and the next quest begins. In it, the protagonist will need to go to the Talmor Embassy to steal important information. For the guard to let in, Dovakin must be dressed in a festive outfit. Therefore, you should go to the western city of Solitude. There to find a shop "Shining dresses." Somewhere 200 gold is enough to fully dress the hero. Next you need to meet with Delphine and go to the embassy. There you can take with you only one thing that the Blade man will give you inside. The knife is the best choice.

The protection of the embassy is quite serious. Inside, a number of elves in the armor patrol the perimeter. It is almost impossible to kill them alone. It is necessary to quietly pass by squatting past them. That you did not see, hide in dark places - less probability of detection. In advance, download the skill of hidden murder. It allows you to deal 12 times the knife in the back. The dead guards can take away armor and weapons. So you will have the chance to stand in an open battle. After the abduction of the necessary documents, the player must meet again with Dolphin.

The Battle with Alduin

Passage of quests "Skyrim 5" changes the world. After moving along the main line of the hero, dragons begin to chase. They appear in a random place, most often outside the walls of large cities. But they are all weak enough to cope with them without problems. The real threat is the main dragon - Alduin.

Before the first meeting with him will have to go through a few simple missions. Find the old man in the Riften, go to the dungeon, talk with several characters. Some difficulty is caused by the search for Esborn. He hides in the rat hole - the lair of the guild of thieves.

After talking with Sedoborody, the hero needs to climb the Throat of Peace. There is the Porturnax. He points the way to the center of the World. After reading the scroll, the hero is transferred to the past. At this point, the player does not need any action.

Dovakin automatically learns the new Scream "dragon-cock". With it, you can defeat the dragon Alduin, who will appear after returning to the present. As soon as the Devourer of the World flies past the hero, he should immediately be hit by a dragon-bearer. This Scream will cause the dragon to fall to the ground where it can be dealt with by a melee attack. The battle continues until Alduin has very little health. You can not kill him, he immediately flies away.

The last act

In the final act there are several surprises, which will pleasantly surprise the game "Skyrim". Passage of quests of the main line will end after this.

Everything begins with the task "Fallen". After talking with yarl Vaitran, you need to drive the dragon into a trap. Довакин with the help of Scream calls monster. After that, the dragon-bearer hits him and he falls. Next, you need to quickly fasten the trap loops. The enslaved dragon will agree to deliver the main player to Sovngarde. This is the afterlife of the Nords. There are warriors who fell in battle. After the flight, you get to an unknown location. There will be a battle with several dragons and trolls. Then the portal to Sovngard opens.

Upon arrival in the afterlife, it is found that all the surrounding areas are shrouded in fog. To disperse it and get into the fortress, the cry "Clear Sky" is applied. The entrance to the Hall of Valor is guarded by the hero Tsun, who experiences all who came. After a dialogue with him, a battle takes place. Having defeated the guard, you get to the Hall. There you can collect provisions and potions. Several heroes agree to go with you to fight with Alduin. This is one of the most difficult moments of the game.

The dragon is very powerful and uses various magical abilities. For example, a call of lightning, meteorites, fire. After the victory over him, the main quest is over. Довакин receives the award and a new Shout. Dragons will still appear, but less often.

Civil War

Passage of quests "Skyrim" involves participation in the civil war. She goes between the Stormcloaks and the Imperial Legion. It began after Jarl Ulfric killed King Torug. The Legion is the army of the Empire, which wants to regain control over the province of Skyrim. Complete passage of all the quests for this faction will restore Talmor's power on the mainland. Imperials accept into their ranks fighters from all over the world. They obey the arrogant elves.

The Storm Brothers are the Skyrim insurgents. They fight under Ulfric. The main task of the Brothers is the liberation of Skyrim from the oppression of the Empire and the creation of his state. Stormtroopers mostly consist of Nords - the indigenous population. They dislike representatives of other races.

The player himself chooses which faction he should fight for. On his choice depends on the fate of the game world. First you can join the party you like. The quests are about the same. First, Dovakin will have to pass the test to prove his fighting skills. The Storm Brothers will send you to the northern island, where it will be necessary to defeat the ice cast. After that you will be able to become a full member of the army.

The line assumes many tasks for storming small fortified forts. There, the player will meet the resistance of ordinary soldiers of the opposite side. The battle with them is not difficult. Usually, enemies die after 3-4 strikes. The difficulty is only in a huge amount.

It is not necessary to go into a frontal attack. You can sneak into the fortress and open the gates to your comrades. Then there will be an opportunity to catch the enemy by surprise and quickly kill.

In addition to capturing small objects, there are also tasks for storming cities. The first battle is for Viteran. It is necessary to break through the army of the enemy and kill the jarl. Then the power of your faction is established in the city. Crimes will be written off. And if you got a quest for a tana, all tasks will be considered completed, and you can buy a house in the city.

The final battle takes place in the capital of the hostile faction. Playing for the Storm Brothers, the player will have to seize Solitude. Winter for the Imperials. After the victory of either side in Skyrim, peace will be established. The local population in the dialogues will cease to mention the civil war. Soldiers of your faction will greet you only when they see you. It will also be easier to negotiate with guards in the cities.

The guard of dawn

After the release of the original game, the company "Bezeda" released an official addition. It's called Daungard. After this, an additional quest line appears. The guard of dawn is an ancient clan of vampire hunters. They have been fighting with the creatures of darkness for many years. Their refuge is at Fort Dawn Guard. This is a huge complex of castles, which is very beautiful from an aesthetic point of view. Performing tasks for the faction is changed by Skyrim. Quests of the Guardians of the dawn, the passage of which will finally defeat the vampires, rather complicated. To gain access to this line, the player must be at least the 10th level of development. And better and even higher.

The first task is obtained from a casual passer-by or a guard. You just need to talk to the city garrison.

The hero goes to the fortress, where he meets with the head of the guild. He gives a crossbow and sends Dovakin to the dungeon to clear it of the Valkyar family vampires. After the battle with the guards, you meet the ancient vampire-lord. In a dialogue with him, he suggests joining the family. Then the player must make a choice, there will not be a return path. If he accepts to accept the gift, he will become a vampire and will fight with the Guardians. If he refuses, he will remain a man. The advantages of vampirism are closely related to its shortcomings. You get the opportunity once a day to transform into a vampire-lord, who has more skills and is able to fly. This way is more suitable for mages. But others will attack you in the afternoon.

Fighting for the Guardian of the dawn, the player will have access to unique armor and weapons. After a conversation with Sorin, Jurar the hero is sent to a random dungeon, which is filled with Skyrim. Quests of the Guardians of the Dawn, the passage of which is possible only after selecting the appropriate faction, is often generated randomly. That is, it is impossible to say exactly which dungeon will be filled with vampires, or the spy of the Valhikiyar family will be beaten to the environment of a yarla.

The main character will be commissioned to obtain the ancient scrolls of the Dwemer. This is an ancient race of higher beings who built a civilization under the earth. Their cars are still working, although there is no information about the Dwemer. To get the scroll, you need to go through the entire dungeon to the end. On the way, Dovakin will encounter different enemies. Most often these are Dwemer spheres or robots. The first are serious opponents. Most Cries do not act on them, they get a small damage from arrows. Robots are easy to destroy.

There are also bosses - centurions. These are huge humanoid machines. They hit the enemy with steam. A few seconds of staying under such a steam will certainly kill the hero. Therefore, we must try not to fall under them. The best strategy is to run around the centurion and strike fast. To do this, bow, crossbow, spells of destruction school will do.

In addition to the Dwemer machines in the dungeons, the Falmer live. These are elflike creatures. There are several types of phalemes. Some shoot with a bow, others fight with a melee weapon. You can defeat them with the help of various potions and poisons. At the end of the dungeon there is a trunk, where the necessary scrolls are located. After receiving all the scrolls, the player will advance on the quest line, at the end of which he will have to put out the sky and complete the passage of Skyrim 5. Side quests in this case will remain.

"Skyrim: Solstym." Quests. Passage

Solstaym Island is in the north of Winterhold. Passage of quests "Skyrim" in this location begins after the attack of cultists on Dovakin. It is necessary to kill both attackers. They will appear in a random place when the hero reaches a certain level. After searching their bodies, you will find notes, where the place of the cultists' meeting is indicated. Thus, the quest will automatically start. To get to the island, you must first arrive in the harbor. There, take the ship to leave Skyrim. Passage of additional quests is also possible on the island. It is not far from Morrowind, but is considered part of the Skyrim mainland. Solstem (quests, the passage of which is inextricably linked with other lines, do not change the surrounding world) - the main place of action.

End the plot is impossible without passing the tasks of Dovakin, mentioned above. The island itself is very dangerous for travel. It is inhabited by a large number of ice monsters. Fight them better with the help of spells of fire.

"Skyrim": quests of the guild of thieves. Passage

The Thieves' Guild is in Riften. They are engaged in theft. To get the first task, you should meet with Brignolf in the central market. He will ask for help in stealing ruby. Then he will invite you to the rat hole. It is in the gutters under the city. To get to the main building, it is necessary to overcome several "tramps". They do not pose a threat, as they are attacked with their fists.

Passing quests game "Skyrim 5" will necessarily lead to the guild of thieves. Most of the tasks in this faction are given by Brignolph. As progress progresses, the head of thieves is a traitor. After this, it will be necessary to fight with him in the Dwemer underground. For battle it is better to use the bow and spells. Because the enemy knows how to teleport to stop disappearing, you can use the Shout "Ruthless Strength".

After the victory over the leader, the dungeon begins to flood with water. It is necessary to wait until its level reaches the head of the falmer statue in the center. There is a passage that will lead to Skyrim. Side quests, the passage of which gives the skill of secrecy, will help you carry out the tasks of the guild.

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