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"Nancy Drew: Dangerous Liaisons": the passage, the procedure, the advice

Nancy Drew is one of the most famous children's characters in the modern world. This means that this detective girl likes many children as well, and she herself is a child, so the kids can easily associate themselves with it. There are both books and animated films about Nancy's adventures, but in recent years, computer games have gained the most popularity, which enable them to become the main acting character of the game on their own, assuming the role of little detective.

More than ten different games have already been released. Each of them tells a separate criminal story that you have to go from beginning to end, solving all the riddles and discovering the villain, saving innocent people from the dangers waiting for them.

In this article we will talk about a specific game of the series - "Nancy Drew: Dangerous links." The passage of this exciting quest is quite lengthy, since the game includes as many as thirty-two chapters. Therefore, the chapters in this article will be grouped into several for convenience.

In the game "Nancy Drew: Dangerous Liaisons" the passage is a mixture of the quest with the game of the genre "search for objects", where you need among things randomly scattered or depicted on a thematic background, to find those that you need. So, it's time to find out what you need to do to pass this game.

Chapters 1-3

In the game "Nancy Drew: Dangerous Liaisons" the passage begins with the fact that the main character comes to "Redondo", one of the most famous beauty salons, which is visited by many famous stars all over the world.

What is the purpose of her visit? The thing is that the villain planned to blow up this salon, and Nancy needs to stop him, while not letting him know that she is conducting a full investigation in order not to frighten off the criminal. The game process begins with training, which is presented in the form of cleaning in your new room. The process will consist of several training activities, such as, for example, using a knife for envelopes on an envelope and so on.

Then you should get acquainted with those who spend most of the time in the salon: you will meet and administrator, and cleaner, and plastic surgeon, and regular customers. Please note that among them may be the same criminal, so you need to act as secretive as possible, without drawing attention to yourself.

The first task is to find the list of cases, which for you was the administrator of the Cassidy institution. Then there is your acquaintance with the director of the salon, after which it is necessary to carry out his order and lay down the towels for the customers. Cassidy will give you a note that will be your clue to where to look for the bomb.

Having solved the code, go to the greenhouse, where you will meet with one of the regular customers and pretend to be a new assistant. Pour in the dry plant, after which you will have to conduct procedures for it, as well as read, prepare a tea that will put it to sleep. Then you can search for a bomb. After discovering it, solve the next puzzle to turn it off. The client wakes up from the sounds, so you need to calm her down, and also assure that you will deal with a dog that does not allow her to sleep properly, after which you can continue the game "Nancy Drew: Dangerous Liaisons" passage. Alas, the bomb was not alone, it is necessary to continue the search.

Chapters 4-6

In the game Nancy Drew, you have to solve a lot of puzzles, but this will be quite difficult: you need to figure out how to free the dog from behind the panel where it is stuck. It would seem, why should you do this? But you need to do this, so that the client sends you to the lab, where you will receive another note with a code indicating the location of the bomb.

Solve the puzzle in the laboratory, after which you can safely take up the note. The principle of solving the cipher is the same as in the first case. Now you know that the bomb is hidden somewhere in the marble hall, it's time to go save the beauty salon so that your passage of Nancy Drew does not end at the very beginning.

In the marble hall, unfortunately, there is a dissatisfied client who wants her to be given a face mask. I'll have to try, because otherwise it will not go away. After coping with the task, look for a bomb in the capsule for hydrotherapy and neutralize it.

Chapters 7-9

In the marble hall you find another client who can not understand what hiss is in the room. This is another chance to advance in the passage of the game "Nancy Drew: Business 2 - Dangerous links." Take the keys to the room and leave to open the door behind which the working phone is hidden. While the client has not returned, you can pick up the password to her computer and look at the papers from the safe.

Go to the director's office to tell him about the situation, then go to the laboratory where you have to figure out what the main biochemist of the salon is hiding. You will need to solve the next puzzle, creating some kind of potion, which, unfortunately, you will be robbed by the same dog that you saved. Well, in the game "Nancy Drew: Business 2 - Dangerous Liaisons" is not always all goes according to plan. I'll have to run after the dog in the boiler room.

Chapters 10-12

As you may have noticed, the mini-games in this project are very diverse and numerous, so you definitely will not be bored. For example, in the tenth chapter there is a bonus level with a mini-game that does not affect the passage of the story, but, having completed it, you can get a nice gift.

But if you go back to the storyline, then in the boiler room you will meet a cleaning lady, who will give another note with a code number. Solve it and find out that the next place with a bomb is a beauty room.

There you will find the next version of the mini-game, after which you will be able to deal with the third bomb and go to the director in the office. It will not be in place, but you can not exclude any of the suspects, so it is worth a search, during which the decision of another puzzle will lead to an unexpected discovery: the director turns out to steal money from his clients. Could this be the motive for the appearance of bombs in the cabin?

Chapters 13-15

After the find in the director's office go down to the boiler room. The cleaner will not be there, and this will help you in the further passage of the game "Nancy Drew: Dangerous Liaisons". You have to solve another puzzle and neutralize another bomb, which you will find in the boiler. Naturally, this can not help nagging the idea that the cleaning lady can stand behind all of this, so conduct a search of the boiler house for evidence.

Then go to the number of the actress-client and again study her computer, having picked up the changed password. When they come, talk to her, then go to the reception desk, as the administrator went somewhere and needs to be replaced. This is another mini-game, after which you will learn that the administrator has a secret affair with the actress. Search the rack for evidence, and then talk to the administrator himself when he returns. An elderly client with a dog - Mrs. Montagu, Cassidy, director Nick, a cleaning lady, an actress - your list of suspects is constantly replenished, pushing you away from the clue.

Chapters 16-18

Now, finally, you have a chance to catch the dog of Mrs. Montague. You will learn that the medicine swallowed by it is a component for explosives, which is used in bombs. About this you need to talk to the director, then go do the procedures, among which are face masks, cleaning the vacuum cleaner and so on. After that you will need to do some more masks, and then go in search of and neutralization of the bomb. In the first note, the solution of the cipher was answered by "liana", in the second one - "whiteness", but now you need to find the bomb without a clue. When you disable it, you will find another note that will take you to the garden. This is another message from a terrorist, and you need to hurry.

Chapters 19-21

In the garden you need to help the lost guests to get to the beauty salon, after which you can safely follow the administrator and the actress, and also overhear their conversation. Do not get caught in their eyes. After a while there will be screams, and you will need to return to the reception. There's a complete rout, among which you need to find clues to have time to neutralize the bomb in the trash can. Now it's time to visit the laboratory once again, where you have the task to feed the animals that are there. In the course of the assignment, you will be able to overhear another interesting conversation, this time between Mrs. Montagu and the chief biochemist. It's time to visit the director again.

Chapters 22-24

During a conversation with the director, you need to express your suspicions about who can be a terrorist, and do not forget to mention that he is also under suspicion. Go to clean up the Zen garden, then start folding the towels - you will again get a note with a cipher. Solve it and go to the guest room, because that's where the next bomb will be. Search the room - you will find a bomb under the sofa, neutralize it and pay attention to the dog. Follow it and you will find a document that can be easily decrypted.

Chapters 25-27

And again you stumble upon the dog, only this time you do not need to follow it, because it is stuck in the pipe. You have a little effort to be able to get it from there. This dog is constantly getting into any trouble, but for some reason Mrs. Montagy blames the management of the salon for everything. But now you do not have time for this, because from the pipe after the dog drops a bag, in which you can find another note with a code number.

And again bomb - go to the room for dirty laundry, and in one of the baskets you will find an explosive device, which you will need to disarm. Then look around the room where you have never been before, collect evidence, and then talk to the cleaner, because you will find scraps of scraps in the garbage, gluing together which you will read that she has an unstable mental state. It is suitable for the profile of a person leaving bombs, capable of killing many people.

Chapters 28-30

And again Mrs. Montagyu's dog, who now managed to lock himself in a safe. To save him, you will need to find the code from this safe. Solve the puzzle and rescue the dog, then go on to conduct the next procedure. You have a long and important conversation, after which you will find out that another bomb is near the fountain. Go to the garden, where you first need to solve a fairly large-scale puzzle "Letter from Hippocrates", the essence of which is that you will need to combine the twelve objects with the twelve statues that are in the garden. Then, the door to the terrorist shelter will be opened. You go to the final, final part of the game.

Chapters 31-32

So, it's time to find out who the demolition is, and also to neutralize the last bomb in the game. But first you need to get into the villain's refuge, and for this you need to solve a similar riddle with the one you were solving just in the garden, only this time you will need to combine objects and images of great people directly on the door. When everything turns out, the door will open, and you will find yourself in the refuge of the villain, where you again have to collect all the necessary evidence to understand who is behind all these attempts.

When you manage to get to the diary, you'll have to bring it to the light to read what's written in it. It turns out that the demolitionist is the director who with the help of bombs planned to hide from all the fact that he steals large sums from famous people with the help of his beauty salon. Well, now you just have to neutralize the last bomb and enjoy the final clip. Passage of the game is over.

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