ComputersSoftware

Xbox Emulator

The first Xbox emulator was born in the distant 2004, he was called Xeon. True, developers have not been able to go far and since that little has changed. For a while it even seemed that a large number of emerging emulators would turn into quality, and soon the same project would appear, the developers of which would announce that they had created a working emulator for the Xbox, but alas. As before, all programs that claim to emulate the popular gaming platform remain rudimentary or inoperative.

What's the matter? The architecture of the set-top box is not much more complicated than the architecture of the average PC, in addition, for so many years computers have greatly escaped ahead in performance. So with the emulation of a hopelessly obsolete console that works under the control of a modified Win2K, and uses a slightly optimized under the game computer hardware of the 2001 model, there should not be any problems. There were even opinions that it was much easier to do this than, for example, to emulate Ps2. But, apparently, someone in the company Microsoft "clicked" on all the creators who developed their own Xbox emulator. And every project, as soon as it became known to the general public, very quickly ceased to exist, and not having had time to take shape in something worthwhile.

So, let's see what managed to get out of the pen developers?

DxBx - this Xbox emulator, before its development stopped completely, managed to achieve, perhaps, the most outstanding results. With its help, you can run three games: Turks, Futurama and Crushing Races.

It's quite easy to use. If you want to run the game, you need to get a copy of the disk image, (torrents to help you), drop it into a folder on your hard drive and open it using Xiso, then you'll need to find there an .xbe file

Run it, you run the game.

The next in the list is the Xbox Xeon emulator, all that he can do is launch the Halo NTSC game. True, the quality of the game process is severely affected, the picture in the emulated Halo moves too slowly, but there's nothing to be done.

Another emulator is called Dxbx, at first the development of this software (actually the transfer from C ++ to Delphi of CxBx source code) was quite vigorous, as the guys used the source code of the competing project. They were going to catch up and overtake CxBx, but they stumbled halfway. First the project was abandoned by the main developer, then the second one left, and everything was quiet, they did not even finish the Xbox emulator . And without it, talking about launching games is simply silly.

With Xbox everything is clear, you say, but I read that the Xbox 360 emulator is being developed?

Indeed, since the release of the second Microsoft console, it has been more than five years now, someone may think that during this time the technology has gone so far that it will really create an emulator for this device.

In fact, this is not the case, to put it mildly. If you look closely at the technical characteristics of Xbox2 hardware, you can easily make sure that it will not be difficult to emulate. Practice shows that for normal emulation the computer on which the emulator is running should be several times (preferably 4-5 times) more powerful than the console that we are emulating. But the Xbox 360 has 3 cores, each of which works in two streams, and they work at 3.2 ghz. Thus, to simply compare the power with this processor, we need a computer that will have 6 cores at 1.6 ghz each, and for emulation of such cores should be at least 18-24.

The video card of the set-top box is also difficult, it has a performance of 500 million polygons / sec, for normal operation, emulated games should be run on a video card with a performance of about 1.5-2 billion polygons per second.

Perhaps by 2016, when computer technology will take another big step forward, PCs will appear in user's homes, which will be able to accomplish such tasks.

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