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Secrets of the passage of "Far Edge 3": cheats and codes for the passage

The first "Far Krai" was quite an ordinary project, which, however, received the highest marks. It happened because of the magnificent graphics and elaboration of the world. But from the technical side it was an ordinary shooter, which could not be distinguished among all the others by any parameters. But starting from the second part, everything became much more interesting - new opportunities appeared that in the third episode developed into a full open world with a lot of untying tasks and great prospects for your character.

Of course, it is very difficult to describe the passage of all these tasks, and many of them you can ignore, which will not affect the gameplay in any way - except that you will be a little more difficult, since your hero will not develop. But the story line should be disassembled in more detail. It includes forty chapters, each of which you will take a little less than an hour. Passage of "Far edge 3" are different, but this will include only the story chapters.

Chapters 1-5

In the first chapter you will get acquainted with the main character of the passage of "Far End 3" - Jason Brody. He, along with his brother and friends, went to rest on the island, which was attacked by pirates. And now, with his brother, he sits in a cage. Naturally, he does not intend to sit for a long time - you need to make an attempt to escape, while studying management in parallel. Unfortunately, the attempt fails, and your brother dies, and you are released, then to start hunting for you as entertainment. But the pirates did not calculate their strength, and you managed to escape. After that, on the coast, you are greeted with good luck in the face of a good guy Dennis, who takes you to the nearest village, and then you can already come to your senses, look around, and most importantly - get a gun. However, the merchant is not going to sell other weapons until you fix the radio tower.

After that, you will open the whole arsenal for purchase, and even a couple of barrels for free, as a gift. Then you should go to the forest to hunt and collect useful herbs. Some of them you need for the quest, and the rest save for yourself - in the future will come in handy. Next, you will find out that your girlfriend is being taken to an outpost, to which you decide to attack. To do it secretly, from the rear, or to attack on the forehead - your decision. In any case, the girl will not be there, she escaped, but you will find a useful flash drive, according to which information, go to Dr. Earnhardt. Find him, he has Daisy, your brother's girlfriend, but she's very bad, she needs an antidote that you can find at the foot of the waterfall. Naturally, mushrooms are not easy, and they will cause you hallucinations and unpleasant memories, but Daisy will help. Here are the vicissitudes of the passage of "Far End 3" waiting for you on the road - and this is just the beginning. Next will be even more interesting.

Chapters 6-10

So, you have to continue the adventures of Jason on an island run by pirates. Naturally, this indicates that the features of the passage of "Far edge 3" is yet to come.

First you will need to catch the signal from the pirate ship, penetrate it and capture, in parallel destroying a group of pirates who would like to moor, thereby strengthening the detachment of villains. After that, it turns out that the pirates are attacking the village, with the goal of exterminating it - you need to prevent it, destroying the warehouse of the weapons of the villains. In the process, you will find out that your girlfriend Lisa is being held in a local prison - go there and get ready for the assault. Again, you yourself can decide whether you want to fight in a frontal attack or try to eliminate the protection imperceptibly.

In prison you will have to strain, but you will be able to save Lisa, and you will be able to leave there by car, shooting back from the help of the assisted pirates. Back in the shelter of Dr. Earnhardt, you will find out that Daisy is trying to repair the boat, but she lacks the detail that was on the ocean floor - it's time to play a diver. In "Far Creek 3", the passage of the storyline does not represent a monotonous shooting with trivial purposes - you will be offered the most interesting and original tasks, for which you will need both dexterity, wit and other characteristics.

Chapters 11-16

Immediately after this, you will be asked to go to the holy temple of Zither to receive a vision and a prediction. Even such magical turns offer you "Far End 3". The passage of this task will not be the most difficult, since it will happen in your hallucination, where you will follow the shining white man. Naturally, Jason will want to follow the same route that was in his vision. This will lead him to Badtown, where he can play cards with other players in the tavern. Do this until the person in the white suit appears - the same one, from the vision. Going after him, you will find that this is a special agent of FBI Willis, who for you has a task - to burn the marijuana fields belonging to Hoyt - the local important cone, who in combination is also the boss for Vas, the captain of all pirates of the island. Now you need to burn five fields, the first of them is guarded by only two pirates, but the rest are huge numbers, so you'll have to try.

Returning after the assignment to Willis, you will find out that Hoyt wants something from the village of the local, and for you it is a chance to spite the main villain. As soon as you see that a native settler was able to escape from the village, get a sniper rifle and shoot those who pursue him. Then you will need to walk carefully around the mined field, free the person, but he will want to return to the village, so you have to follow him, lock yourself in the house and shoot back from a large number of villains. It's expensive in terms of cartridges, but you'll find out where your friend Oliver is being taken. Go to the chase and in a fierce firefight save your friend, after which you will already need to escape from the pirates, but on a boat equipped with a stationary machine gun. Passage of the game "Far Edge 3" gradually allows you to collect all your friends together to get out of the existing bindings.

Chapters 16-20

In Badtown, passing the game "Far End 3" takes a new turn, which will stretch straight into five chapters. You will meet with the pirate Bak, who is ready to give you your friend Kit for a dagger. Only the dagger is not ordinary, but belonging to the famous emperor Lin Kongu. The only problem is that Lin is buried with this dagger, and to open his tomb, you need to collect three parts of the compass. Therefore, you first need to visit a pirate ship and fetch all possible information about the knife from the laptop, then go to the abandoned bunker, where you can find the first part of the key. The second will be in the old mine, and the third - in the cave on the shore of a large lake.

When you collect all three parts of the key, go to the tomb and take away the dagger. Carry it Baku, which will take you to the basement, where he holds Kit in captivity. However, the pirate is not a man of honor, and he decides to leave you in the same cage as Kit held. Well, you wanted to do everything honestly, Buck himself asked - you'll have to kill him. It turns out that the pirate tortured Kit, and he hardly comes to himself, then tells you not the most pleasant news - your younger brother Riley died. That's such a sad turn takes the passage of "Far End 3" - the beginning has taken away your older brother, and the middle of the game - the younger one. But what to do - you need to survive further.

Chapters 21-25

The most interesting moment came "Far Krai 3" - the passage. Payback is the twenty-fifth chapter in which you have to kill Vasya. But before that you still need to live. So, the dagger stayed with you, and this is for the best, since you can return it to Zither. However, this will not be enough - you will have to release the captured indigenous people, who will be transported in the convoy. To do this, you will need to mine a car on the way and climb a sniper tower to from there fire on passing cars and pirates. Everything is much more complicated than before, because the villains are better prepared, but with the proper skill in possession of weapons you will cope. Storm the armored car in which the prisoners are. When he stops, open the door. And again, an ambush! You are grabbed, tied up, tied to the feet by a stone and sent to the ocean floor.

However, you just can not be killed - untie and swim to shore. There it is necessary to take away the weapons from the guards and get to the helicopter, which, unfortunately, will be destroyed almost immediately after your take-off. You will be thrown into a common grave, from which you will have to escape, suddenly awakening. Now you need to clean up the pirate camp, but for this you should return all your equipment - then things will go much better. Then go back to the Citra and take another mixture that will cause you to have a vision. This time it is quite dangerous - you will need to fight with an incomprehensible monster, using a bow and arrows. That's all - now go to the island of Vasa, since you have absolutely all the abilities. Naturally, here is a trap - everything is burning, so you will need to go through the hallucinations caused by carbon monoxide to the head of the pirates to kill him. However, Far from this ends Far End 3, the passage. The ending will not be soon.

Chapters 26-30

Now you have to return to the Temple of Zither to listen to her gratitude for everything you did for the island. Naturally, this is not the passage of "Meincraft" - "Far End 3" is a completely different game. In "Maynkraft" in general there is no plot, but here it is gradually evolving and with the killing Vasa is moving to a new level.

Your friends have mended the boat and are ready to sail, but you refuse. Your new goal, which you have chosen for yourself, is to kill Hoyt, the chief villain of all the islands. So say goodbye to your friends, and after their departure, take three tablets, each of which will tell you part of the story of how you got on this island. After that, go to a meeting with Agent Willis, who has information about the whereabouts of Hoyt. You will need five minutes to get on the ATV to the launch site, but you can not fly away at once - the pirates attack the plane and damage it. Now you need to guard both the flying car, and Willis, who is repairing it. After that, safely start your journey.

In flight Willis gives you a secret development - a flying suit, with which you can easily get to the island, where the Hoyt's base is located. Here you must meet the contact person of Willis, Sam. Go to the bar and play cards until your new parterre appears. He already has a plan for how you can get close to Hoyt. You take yourself a new name and join the ranks of pirate recruits. On the base you will listen to the speech of the villain, after which you can freely move around the territory. Unfortunately, one of the most vivid characters "Far End 3" - Zither, will no longer appear, the passage of its chapters has already ended. So get used to the new environment, now you have completely different goals.

Chapters 31-35

It's time for you to start your double life, but it will not be such a mission as, for example, one of the most memorable in the first half of the game, "Far Krai 3" - "Medusa". Passage will require you to be completely secretive, you will need to eliminate three mercenaries who must have schemes of a secret object. Do it so that no one has seen, otherwise you will reveal yourself and destroy your own disguise. It does not matter in what order you will kill them, the documents will still be on the body of the third. After this, you need to distract yourself to the main task - the protection of the plantation of Hoyt from rebellious pirates. Together with Sam cleared the entire territory, then again return to your underground life - go to the mercenary leaders in the mine and make a serious mess there.

Naturally, no one knows that you are doing this - Hoyt is pleased with your actions and wants to personally thank you and praise you. Then you need to go down to the basement, where you will find a living Riley - apparently, Keith saw how he was wounded, but thought he was dead. Now you have to beat your brother to keep the disguise. But Hoyt will get his own for this and for all his dirty deeds. Complete passage of "Far End 3" is already gradually coming to an end, and you have not long to wait for a righteous revenge. But first, go to a secret object and blow up a huge satellite dish that provides Hoyt's connection to the outside world. Since the object is classified, you can not care about disguise and act openly.

Chapters 36-40

After destroying the antenna, you need to take on the oil rig Hoyt. This ends the passage of "Far End 3" - the finale will remain in front of you. That is, when you blow up the tower and start a series of the last four tasks, you will lose access to a free game - you will need to complete the quest, and then go back to your business. Therefore, blast the tower, determine with what weapon you will fight, buy ammunition and other equipment - and go on the road. You have to meet with Hoyt for a game of poker. During the conversation, you will understand that Hoyt has seen through you - he understood who the explosions are related to at two important sites. This will be followed by an impressive battle on the knives, as a result of which you will save the islands from their main trouble.

However, this does not end there, because you will need to get your brother out of prison until he was sold into slavery. Go to the base of Hoyt and shoot all the mercenaries until you find the camera where Riley is being held. Save it and run to the helicopter. Your brother will drive the vehicle, and you will be fired from the onboard machine gun. After that you will find out that the pirates attacked Dr. Ernhardt's house, find it inside, and before he died, he will tell you that Tsitr's thoughts are not so clean. You need to go back to the temple and go through another hallucination to bring back the blade. And then you have two options for completion: you can save your girlfriend Lisa and your friends by killing Tsittra, or kill Lisa and all the others and make love with Citra, after which she will stab you in the heart. But even in this case, you can continue the game, because after your screen has grayed, it will darken and go out, it will turn on again, and it will have a shore, an ocean and a blade sticking out of the sand. That's the end of the "Far End 3". Werewolf Sam, special agent Willis and many others are unforgettable characters, each of which you will remember for a long time. Believe me, you definitely will have a desire to play in the fourth part of this wonderful series.

Cheats for game

There are two parts that make it easier to pass the "Far End 3". Part 1 is the developer's code. Naturally, it's best to play the game yourself - so you will get much more pleasant impressions and emotions. But if you have problems, then you will need to add it to the object, for example - GameProfile_GodMode 1. With this command you can ensure yourself complete invulnerability. The UnlimitedAmmo code gives you endless patrons, IgnorePlayer - invisibility for enemies, and SkipIntroMovies - skip the game rollers. As you can see, these codes give not so many opportunities. To get more, go to the second part.

Trainers

Trainers are special third-party programs that allow you to make changes to the game code. With the help of predefined key combinations you can get money, health, accuracy, and elimination of returns, and much more. So you will have the opportunity to configure the game much more accurately to your taste.

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