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Murlock Paladin: all variations of the deck of this trend in the game Hearthstone

Paladin's Murlok decks in the Hearthstone game were made possible by the appearance of new maps in the series of these fabulous sea creatures from the "Warcraft" universe. The essence of this strategy is the constant control of the deck and the delaying of the game in the late stage. Then the character for one or two moves destroys the opponent with whole health without leaving the chances for defense.

The overall essence of the strategy

Not always a deck of Murloc Paladin allows you to play your game, but its main advantage is that the opponent will never guess about your intentions. The main trump card here is the spell "Destiny Muddle", which calls anew seven dead during the fight of creatures of this category. Two such cards will allow for one move to inflict damage equal to the overall health of the enemy.

At the same time on the table there will be such creatures that give bonuses to others, and this will allow you to get a large army for ten mana, which will clean the board or just kill the enemy. The strategy is vulnerable only to the massive spells of Warlock and Mage damage. In the battle against these classes, it is necessary to consider the possibility of quick stripping of the deck.

Control of the board

Far from always Murloc the Paladin will be able to control the course of combat with the help of creatures. Their fighters must be killed, so that later there should be someone to resurrect, otherwise the strategy does not make sense. That is why it is important to have several methods of mass murder. To do this, two combinations are suitable, in which the "Equality" spell is present.

After its application, the health of all (and your) fighters becomes equal to one. After that, you can hit "Sanctification", which deals two damage to the ranks of the enemy or expose the card "Vicious Pyromancer" with any of the creatures, but then the damage will be received by the soldiers of Uther the Lightbringer. If, in the match, the Paladin deck on murlocs shows itself badly, then it is worth calling for help from the "Herald of Rock", which, after the enemy's move, will destroy all the cards on the board. The main thing is not to allow his killing by the enemy, because often even seven health units do not save from spells. If the hero succeeds in deterring the enemy for a sufficient amount of time, then at the late stage, the defeat with the help of the call of dead murlocs is guaranteed to him.

Spells and Restoration of Health

In addition to the above cards of spells, in the arsenal of Murloc Paladin must have more weapons, percussion skills and cards for restoring health. Among the first it is enough to take two "Silver Blade", with the help of which you can kill and immediately restore yourself.

The Forbidden Flame spell shows itself well at a late stage, when it is necessary to kill a particularly powerful opponent. The last skill in the deck will be "The Sacred Vigil." It will help to concentrate in the hands of a sufficient number of other sweeping plaques, without which the Paladin can not exist on murlocs. The Hearthstone deck of such a pattern provides for the collection of all available legendary creatures that will save the life of the hero. Among them, the maps "Ragnaros Servant Light", "Tyrion Fording" and "Senopal Ognesa" are especially important. The first gives eight health units at the end of the turn to another allied character. The second is a good defense, and after death calls for a powerful weapon, and the third allows for three mana to get a good recovery in the middle of the match.

Fighters for battles

In Hearthstone, the Paladin on murlocs must, during the match, focus on destroying their fighters. The first thing in the pack should be "Sinezhabryh Warrior", "Murlok the Warlord", "Murlindzya" and other cards to call the creatures of this category.

The first has a jerk and it can be used as a strike force, and together with the commander it will gain reinforcement and become a dangerous weapon. The third map of the legendary pattern, when taking damage or killing other creatures, places two murlocs on the battlefield from the deck. Thus, in the middle of the match, even without the "Destiny Muddle" spell, a strong army can appear on the field. The enemy will necessarily destroy them with a massive spell, and otherwise lose the battle. However, he will not suspect that then they will all return, in order to inflict the last blow. Among other creatures, Barnes will be useful to summon copies from the deck and the Aldor Peacemaker, which makes the attack of the selected creature equal to one.

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