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"League of Legends": Cork. Hyde in Mechanics

The world of the League of Legends is diverse and beautiful: many different characters performing combat missions in roles and capable of effectively replacing each other. But today we are talking about a champion who has only one model of behavior and does not require any special skill from the player, but is very interesting in his mechanics - Corky. Hyde will tell you about how to properly collect artifacts and behave in the game, so as not to fail the team.

Skills

Cork, a guide on which you read, has a remote attack, and all his skills are also aimed at destroying the enemy from a distance. Unfortunately, its radius is slightly lower than that of other "ranged" classes, but this does not prevent it from being one of the most effective characters.

  • "Hextek ammunition." Increases the damage of the base attack due to passive markup of the "clean" component. Such "damage" is not blocked by any defenses.
  • "Phosphor bomb." Deals damage in the indicated area and for 6 seconds highlights enemies. The enemy, struck by this ability, can not escape sight.
  • "Valkyrie". Cork is carried in the indicated direction and damages all enemies in its path. With this skill, you can also overcome various obstacles.
  • "Machine gun". Cork attacks all enemies in the cone in front of him for a few seconds.
  • "Rocket shelling." The ultimate skill that releases a projectile into the specified area and causes low damage. It has no rollback, and charges accumulate over time.

Runes and spells

In every match played, every detail is important. You never know exactly what will affect the outcome of a battle. The choice of runes and spells may not affect the game in any way, but at the decisive moment, blocked 1-2 units of damage are quite capable of saving your life.

The first spell is to choose a typical "Jump" for any hero. He will help to avoid the gank or catch up with the enemy. The second magic can be "Healing" or "Barrier". This will further raise your survival rate and give you extra time to deal damage.

Of the runes, apart from the usual defenses and physical attacks, it is worth adding and speed of striking. Despite strong skills, your main task will remain lightning-fast auto-attacks.

Talents

The central line is one of the best directions that can be controlled by the hero of Cork. Hyde (mid) will be directed precisely at the disclosure of the hero in this path.

Let's start with the left column of talents. Take necessarily "Unbridled Fury," along with the right rune, you already at the start of the match raise your attack speed by 8%. Then you can take the "Feast" skill, but it only restores 20 health every 40 seconds. Perhaps, it will be more effective to take the "Manifestation of weakness", since it will go well with the "Machine Gun" skill. After that, take the "Innate Talent" to increase the damage. "Vampirism" is also not bad, so it all depends on your style of play. Last take the "Bounty Hunter". As a kerry character, you obviously have time to kill every opponent at least once.

In the second set of talents easier to understand. You can safely take "Ferocity", "Cache", "Ruthless" and "Dangerous game". After that, pay attention to the "Accuracy". You can finish everything with the "Order of the Lord of Thunder". Due to the high speed of a normal attack, it will fire more often than other characters.

Armament

The old Corky guide (season 5) is not that different from the new one. The hero has not been rebalanced for a long time, so you can collect artifacts the same as before. In general, a new description of Cork (guide, season 6) contains a list of the most suitable items for the hero.

You can start the match with a standard purchase - a bottle of health and wards. The main artifact will well stand "Doran's Blade". Health, damage and theft of health are all that Corky needs. Hyde, which you read further, will make a more complete picture of the collection of objects.

For the late stage, you will absolutely need the following artifacts:

  • "Triple Alliance". Gives an increase in damage, attack speed and health.
  • "The Edge of Infinity." Even more damage and increased chance of critical attack.
  • "Last breath". This artifact must be taken for 30% penetration of the enemy's physical defense.
  • As a shoe, it will be better to use "Wizard's Boots". Your skills and auto-attack also do magic damage.

The remaining two slots you can fill at your discretion. The opponent plays weakly and does not hit you? Increase even more damage. The enemy side is full of magicians? Collect artifacts for magic protection. Then a small list of situational-useful items:

  • "Banshee Veil" gives health and resistance to magic.
  • "Angel-Khrantel" will increase the protective characteristics and resurrect in battle.
  • "Randoon's Sign" to resist physical attacks.
  • "Mercury Scimitar" will improve your attack and resistance to magic.

Plus and minus

What did the Corky champion end up with? Hyde answers this question quite clearly. In experienced hands, this character turns into a real killing machine. The only weakness is the lack of mana, which ends immediately, if too often use skills.

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