Chinese checkers - this is a popular board game from a series of logical. It can also be found under the names "Corners", "Halma", "Jumping". It appeared in its modern form even in the second half of the 19th century and is a simplified modification of the ancient Chinese game "Halma". The Chinese company patented the Chinese checkers. Pressman and K "in 1880 as" Hop-chin checkers "- (in the translation" Chinese jumping checkers ").
Therefore, in fact, there is absolutely no "Chinese" here and there are no "checkers". But the game does not get any worse. She has simple rules, accessible even for a five-year-old child. But behind such apparent simplicity, as usual, there is a fascinating variety and variety of logical constructions.
Chinese checkers are easy to recognize by the characteristic playing field in the form of a six-pointed star with a lot of holes in the corners of which have colored pegs. There are also variations of the playing field in the form of a square, but this is closer to the game "Halma".
So, the Chinese checkers are the rules
In the set, in addition to the six-pointed field-star, most often includes 60 pieces of six different colors, which are equally divided among the players. Accordingly, players can be two, three or six. If the players are six, then each will get one set of checkers, two players - three sets, and three participants - two.
Preparation: each person chooses checkers of a certain color and places them in one ray of the star - the playing field. It turns out this way: one beam - one color.
Goal: you need to transfer all your checkers as quickly as possible into the opposite beam of the star (house). The winner is the one who will make it first. The game of Chinese checkers ends when all the participants have successfully moved their peg chips.
The course of the game: first you need to play the right of the first move, which then moves to the next player clockwise. One move is allowed to move only one single checker.
First, there are not so many variants of moves, but by the middle of the game, when all have already withdrawn their checkers in the middle of the playing field, the most interesting begins.
Algorithm of moves:
- One move is the movement of one checker.
- You can move them in any direction.
- It is allowed to jump over one checker (your own or someone else's), if immediately after it there is a free cell.
- In one move you can consistently jump over any number of checkers, if rule 3 is observed.
As you can see, the rules are quite simple, but there are a lot of reasons for thinking and variants of combinations in the course of the game.
Depending on the number of participants, Chinese checkers may slightly change the rules.
For example, if you play 2 or 3 players, you can reduce the number of checkers to one or two sets of each. Beginners can only take one color for the game.
And when the advanced experienced participants gathered, then the rules can be complicated. For example, allow to move only "jumps", that is, to make a move, only by jumping your own or someone else's chip. And if there is no opportunity for a jump, then the player misses the move.
Chinese checkers somehow imperceptibly became one of my favorite games, and now the children are drawn in. It's so cool - to break away from the computer, get out of the virtual world and get a portion of live direct communication, practice logic and just relax from the daily bustle.
This game also helps out at various parties when it is necessary to occupy something with guests. It's funny to watch how grown-up uncles and aunts gather in a tight circle, begin to move gambles with excitement and argue about how best to make a move.
The party in Chinese checkers is always dynamic and fun. So, if you meet this game - do not hesitate, get bold! Pleasant pastime with benefit to the heart and mind is simply guaranteed to you!