Computers, Computer games
Game "Two Worlds 2": passing, interesting episodes
In the game "Two Worlds 2" the passage can lead you from the first minute and do not let go until the very end, because this role-playing game is performed in a classical style, but with the addition of various unusual elements that make it really unique. The storyline of the project itself is quite large and will require you not one dozen hours to complete it, but apart from it you will also find a huge number of side quests that you can perform for your pleasure, as well as for extra money, experience and rare items. However, in this article only the storyline of the game "Two Worlds 2" will be described, the passage of which in some places can be quite complicated. That's why you can use this guide if you have any difficulties in the process.
"Jail break"
As in many other role-playing games, in the project "Two Worlds 2" the passage begins in prison - you are a prisoner, and your goal is, naturally, to escape. This is a learning task, so in the process you will receive tips on how to use some of the features of your character. So, it all begins with the fact that a mysterious girl named Dar Fa breaks down with your guards and frees you from captivity. You need to talk to her, watch the movie and run after it. Find the secret switch to open the secret passage, at the exit from which you will learn to use the secretiveness skill. After watching the battle of two powerful heroes, you will need to learn how to run fast - until you have no weapons, and if you do not use your speed, then the guards will quickly overtake you. Breaking away from the pursuers, you will find yourself in a difficult situation - you will share the partition with Dar Fa, then you will learn how to break locks. This process in this game is a mini-puzzle, which is not as complicated as it might seem at first glance. Reuniting with Dar Fa, you will only have to learn how to fight, defeating the guard with a club, after which you can teleport to Alsorna, where your main journey begins in the game "Two Worlds 2". The passage consists of four large chapters divided into tasks that you will need to gradually perform.
"Gateway to the desert"
As you already knew, the passage of the game "Two Worlds 2" begins in Alsorna, where you will need to get your first assignment from Kassar - you have to go to Hathmandor. However, for this, first go to Bayu, where Odval awaits you, who will give you another task - without him you can not advance on the plot. The fact is that you will need not only to reach the Khatmandor, but also to get inside, and as you learn from the guard, only the inhabitant of the city can get a pass. That way, you can not get your own pass, so you will need to look for other options. There are as many as four of them, but you need to think very carefully about your choice, since it can affect a lot. First, you can return to the village and talk with Matt, who for a round sum will give you a fake pass. But this, as you have already understood, is not the only option. A little cheaper from Tobias, you can get information about the abandoned path of smugglers - you will save money, but you will get a few extra problems. However, both of these decisions are incorrect - in the first case, Matt will escape through a secret passage, and in the second, Tobias will direct you to false coordinates. So you better go to Dougah, since she really knows about the secret passage, but this can only be done if you helped her, as soon as they were in Baye. Well, another option is to help the scribe's wife, whom you can find with Lusam's help - naturally, she also needs help from your side. Well, the last option is the most radical one. You can help Ledo overthrow the current ruler of Bayi Alim, and then he will give you a pass that you can use to enter inside. As you can see, the passage of the game "Two Worlds 2" can not be called simple from the very first mission.
"The Way to Hathmandor"
In the game "Two Worlds 2: Pirates of the Flying Fortress" the passage is non-linear, and you could already see this at the very beginning. You were immediately offered several options for solving the problem, several of which were incorrect, and among the right ones were more or less profitable and convenient. In any case, having received a pass to the city, you need to get to it. Be careful, because on the way you will meet dangerous Varna - the first time they will be attacked by guards, but then you have to cope on your own. Please note that even before Hathmandor can be reached in different ways - on the main road there will be a lot of Varna, but on the detour you will also encounter serious obstacles. Be that as it may, when you get to the city, you will find out that there will not be enough passes for you - go to the captain of the guard who will ask you for a favor. You need to know some information from the informant. Find Ярада and demand information, which, naturally, he will not want to share for free. In order to obtain the data, you will need to obtain medicines for his mother in the imperial warehouse - only after that he will tell you everything he knows, and you can transfer this information to the captain of the guard, thus obtaining admission to the city. In the game "Two Worlds 2", the quests can be either linear or highly branched, so always think before making a decision.
"Secret agent"
It is in Hatmandor that will take place in the first chapter of the game "Two Worlds 2" the passage - the burial vault, the tavern and other locations will be available for you to perform various tasks. Valarin, captain of the guard, gives you the following task, during which you will need to become a shadow member of the hidden world of Hatman, because any city leads a double life - one that everyone sees and one that is hidden behind a mask. Your task is to learn as much as possible about the Fang Tower, as well as about the killers that you already recognized for the captain before hitting the city. Go to the tavern, where you need to find Basel - if you gain the trust of this person, then you can not worry about your place in this city. But for this you need to complete several tasks to continue in the game "Two Worlds 2" passing. Sweet revenge you have not yet seen - you need to be patient.
"Escort"
So, the first task from Basel - "Escort", it is it will seriously launch in the game "Two Worlds 2" passage. The shrine of the high priest Narmer is the place where all inexperienced players go immediately, making a big mistake. It's still too early for you to go there, so you'd better take up an escort. You need to escort Jarska to the meeting point with partners in the sewer, ensuring its safety. If you get noticed - it's okay, you just get a smaller reward and less respect from Basel, but if you manage to hide better, do not miss the moment when the "partners" attack Jarska - protect him, and then you will receive the maximum reward and respect. Many gamers take this location for another place in the game "Two Worlds 2". A sacred cave, the passage of which will require a high level and serious tension from you, will be much later, and a shelter in the sewage system is far from it, so do not expect this mission to be something supernatural.
"Convolution"
As it turns out, the task of "Escort" is not enough to win the trust of Basel, so you will have to run a little more. More precisely, he will give you the task of "Convolution" - Basel himself will not tell you any specifics, but will simply say to meet with Riza, who works right there in the tavern. After talking with her you can find a package, and also learn the password that you will get to it. Take the package, go out into the street, where you already expects Riza.
"Delivery"
So, you again met with Riza, who will give you further instructions - you need to take the package to the person who expects it. Now you need to go to the tomb, which we discussed above, since it is located in the temple you need. It will not be easy to get inside, as the entrance is guarded by priests who are keeping a watchful eye on the door - they can not slip past or divert them in any way, they will have to fight. After the victory you will be able to give the package to the addressee and return to Basel for a reward - now you have become "your own" in his eyes, so that you can work further on your goal.
"Work to eliminate"
So, now you have to perform a much more serious task, which will give Basel. You will need to eliminate the informant who initially gave you information about the killers and the Tower that you handed over to the captain of the guard. Naturally, Basel did not like this, so he wants Yarad to be silent forever. Go to Yarsk, which you defended in the sewers, and he will tell you where to find the informant. On the way to it you will meet Riza, who will try to convince you not to kill Yarad. Whatever she says, you will have to meet the informant, and after a short struggle you will have the choice - either you kill him, or you give him life if he disappears from the city forever. Be careful with the choice, as it will affect the further development of the plot - for example, in the task of the game "Two Worlds 2" "Tear Maliel", the passage of which will be complicated with one choice, and the other you will have hard times in the quest "Revenge of Myrrh".
"Captain"
You will receive this quest automatically during the execution of the general plot quest to find the killers. You need to find the commander of the army, who sent his soldiers to the cave of Gorlag, and they did not return from there. To get the information you need about the killers and the Tower, you need to find out what became of them.
The Curse of Gorlag
Find the cave, mentioned above, and get down into it - there you can easily find Gorlag, with whom you have to talk. You will find out that he is ready to cooperate with you if you help him kill Kosa. Depending on what you will answer him, there are two options for the development of events. With aggressive dialogue and refusal to help him with the murder, Kosl Gorlag and his subordinates will attack you, and an incredibly difficult battle will be waiting for you, which is extremely difficult to win at your current level. If you do not want such difficulties, then take a quest from Gorlag to kill Kosy, go to the sewer where she lives. You are again waiting for a conversation, and if you behave in a friendly way, then Kosa will tell you that she has a stone containing the death of Gorlag - you can get this stone and return to the cave. Also you can attack Kosu, kill her and take the stone yourself. In any case, after returning, you can kill Gorlag without much effort and release the only surviving soldier, who should be taken to the commander.
"Head of the Guild of Mages"
After completing the instructions of the captain, you can learn from him the necessary information, in particular, the information about the Guild of Magicians and its Head who knows how to get to the Fang Tower. But he wants to get the fang of the dragon in return. Go to the canyon, where the skeleton of the dragon lies, guarded by a huge monster - along the way you will meet strong opponents in the face of the tail, which will easily bite you if there are at least two, so your goal is to lure them one at a time. At the end of the canyon you will face a brutal battle with a monster, which is better to attack from a distance. Also you can risk and run past him, grab the fang and teleport to the magicians, but it's also very risky. Naturally, the adventure does not end there, and other exciting fights await you.
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