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Battle of Mount Hyjal. Epic Institution

The amount of dungeons and instincts in WoW has steadily increased from the addition to the supplement. The most interesting of them appear in The Burning Crusade. And in Cataclysm, the number of interesting raid dungeons is completely off scale. The only exception is Warlords of Draenor. Although there is a lot of instails added, but the gameplay is killed. But that is not all.

In World of Warcraft there is a huge number of insts. They all look alike, but some stand out. The more interesting it will be to disassemble them. For example, in this article, we will try to analyze what makes the Battle of Mount Hyjal so attractive. The mechanics of insta are very different from ordinary dungeons. Now a little more detail.

Instance characteristics

For the first time, the battle for Mount Hyjal appeared in the addition of The Burning Crusade. Inst is designed for players of level 70 in the number of 25 people. To successfully pass this raid, you need not only mindlessly kill monsters, but also actively contact with various characters. For without this it will be impossible to get the task. Upon passing insta the player receives the achievement "Hand of A'Dala". To do this, you need to kill the boss named Archimonde. When this test passes, the reputation of the player will increase. But not in Stormwind or Ogrimar. Here, comrades from the Sand Scales will be better for you. What kind of faction is this, you can learn more in the encyclopedia of Azeroth. Of course, a little from the Sand Scale. But let it be for the collection.

Stages

To start the passage, you need to talk with Lady Jaina Proudmoore. After that, the first wave of mobs will begin. At the end of each appears boss. There are eight waves. In order to wait for a new one, you need to speak again with the NPC. Such is the mechanics of this inst. "Battle for Mount Hyjal" can give good things and a considerable amount of reputation. In each wave of mobs there are 10-15 creatures. They differ in complexity. Naturally, the eighth (based on the Horde) will be the toughest. But if the raid participants are normally dressed and have "direct hands", then there is nothing to worry about. If in your raid "noobs" and "crayfish", then I sincerely feel sorry for you. Here you need more or less experienced players.

entrance

In the early versions of WoW (The Burning Crusade) in the raid "Battle for Mount Hyjal" the entrance could be found only after the quest "Vessels of Eternity". However, in the versions of WOTLK and Cataclysm everything changed. Perhaps this is for the best. Since many players were not happy with such a blatant discrimination. Everyone wanted to go through the epic raid "Battle for Mount Hyjal". The entrance is now in Tanaris, in the caves of Time. And any group that has reached the required level can enter there.

This change was unanimously accepted by all players. Naturally, reached the necessary level rushed to conquer this inst. However, many suffered a crushing defeat. For the best result it is necessary to pass the quest "Vessels of Eternity". He gives some idea of what you will encounter in the raid.

Bosses

In this insta there is a certain number of bosses. And from each falls something "tasty". The first boss appears after the starting wave of mobs. His name is Fierce Cold. After him appear Aneteron, Kaz'Rogal, Azlagor and Archimonde. It is the last of these that is the most important stage. Without him, you can pass the Instruction "Battle for Mount Hyjal" and you can not get an achievement.

In principle, the bosses in this instate can be killed quite easily. It's not Deathwing. The only exception is Archimonde. Here with him will have to tinker, because this fellow likes to use all sorts of effects of stunning, slowing down, etc. But everything comes to an end. And Archimonde too.

Conclusion

Inst is good for its unlikeness to other raids. Sometimes it's nice to break free from the monotony of the game world of WoW. Although it is not enough there. The proof is "The Battle of Mount Hyjal". In World of Warcraft Warlords of Draenor, for example, there is already no such variety. There's everything to the dull easy. The only remaining add-on that preserves the tradition of classic WoW is Cataclysm. In it and you need to play.

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