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The first game in the series of games about Nancy Drew: passing. "Secrets can kill." Returning "

Each lover of the quest quest genre is familiar with the name of Nancy Drew. This indefatigable detective girl, who has already uncovered dozens of different crimes. The main feature of the games of the series is a large number of different puzzles. You do not have to wander through the huge locations and wonder where to apply the parrot, screwdriver and fire extinguisher, but you can get a good workout for the brain, solving difficult problems. Today we bring to your attention the passage of the game "Nancy Drew: Secrets can kill."

The Beginning

In the game "Nancy Drew: Secrets can kill" the passage begins as usual. Open the book "What the Detective Should Know" and read all the notes that will tell you about running in the game. Also you can learn about some previous cases and details of the new one.

After that, you can choose the difficulty. To do this, click on the air ticket. You need to select the "Junior" or "Senior" detective mode. It should be noted immediately that this choice will not affect almost anything. Only one mystery will change - "specks". It will increase the number of parts.

After choosing complexity, inspect the inventory. You are only available for mobile phone. On it you can receive tips from Ned.

So, the story begins with the fact that you call Aunt Eloise. Her friend Detective Beach is investigating the case of the schoolboy's death and asks for help. You disguised as a schoolgirl should go to an educational institution and explore all the details.

Preparation

The action of the game "Nancy Drew: Secrets can kill." The return, "the passage of which we are considering, begins in the aunt's house. Approach the chest of drawers and read the note from a relative. You need to open the safe. Go to the tapestry and push it away. After examining the vault, go back to the chest of drawers and open the top right drawer of the table. There you will find an invitation to a meeting. Pay attention to the symbols at the top of the note. This is the code from the safe.

Open the vault and take away the key from the library and the casket. It opens very simply. You just need to collect the "specks". If you chose a low complexity, then they will be 3x3. Otherwise, you have to collect a little more puzzle - 4x4. When you open the box, you will receive a login and password from the school computer.

Get down into the living room. Examine the bookcase. In one of the books you will find the key to the teacher's room. In the chest to the right, take the coins. On the bedside table near the sofa read the notes from your aunt and go out into the street.

A meeting

Unfortunately, in "Nancy Drew: Secrets can kill." Returning "the passing game is linear, so go to a cafe. Sitting at a table, look around. Read the menu. If you carefully consider it, and arrange the same color letters one by one, then read the phrase "His diary brings me income." Also remember the code "He: P3".

Talk to Deryl and go to the kitchen. In the pile of kitchen appliances, take the ladle. You can see the note in the corner. Read it.

Under the table is a pipe bolted to the bolts. Replace them with a ladle. On the right, near the entrance, there is a schedule of shifts. At the end of it you will find the encryption. To read it is necessary letters on a turn: first the first, then the last, then the second and so on. It turns out: "Check your eyesight at the entrance to the gym." Remember the next code - "Te: L3".

On the refrigerator, read the next message. Focus on the numbers below - this is the number of the line and the words in it. Another memo: "Hg: L3". Go to Deryla. After the conversation, go to the school.

School

The next location, which gets Nancy Drew. Passage "Secrets can kill" leads you to the place where the murdered one was studying. Examine the bulletin board and the next message on it. Here is a new note - "Hf: L1".

Turn to the right. Try to pass into the boiler room, but it will be closed. On the next board, one more message and the code is "Zn: H1". Come on a little further. Read the text on another board and a new cipher - "La: B2". In the end, talk to Koni. In the teacher's room she will not let you in, and with this you have to do something.

Continue to walk down the hall and collect clues. On the way to the library you will get to know Hol, but you will not know anything sensible. Please note - while you are getting to this "knowledge store", you should read 4 notes (two near the entrance) and remember the following combinations: "As: B4", "C: P1", "Zr: P4", "Y: H3 & quot ;.

Inside, you do not need it yet, so keep moving. The next stand with three notes. On them you will find one more code: "To: P1". Then talk twice with the Hulk and go straight. Near the gym read the advertising of the martial arts school and the table of vision testing.

Continue to move. The next batch of stands will bring knowledge of the following combinations: "Kr: L2", "Ir: H2", "Not: B2". Finally, you will be at the last point of the journey of Nancy Drew. Passage "Secrets can kill" took you around in a circle and returned to the entrance to the school.

Library

As you know, you must go to the library. Go into it, go to the right. Move forward. To your right will be a small shelving. Look at the upper shelves. Among the red books, find the Chinese dictionary, and find out what the hieroglyph that Koni wears around his neck. Among the black and red books, read about Braille.

Go to the center to the counter with the magazines. Read a sports article about steroids and go back to the shelves. Pull the fifth box out of the chest to their left. There will be a new note and a hint: "Na: L3".

Climb to the second floor. There you can find the table of the murdered Jack. Search him and open the chemistry textbook on page 305. We find out a suicide note and another encryption "I: B2".

Investigation

It's time to show everyone who is Nancy Drew. Passage of "Secrets can kill", finally, makes the player begin to study the matter more closely.

Exit the library and go to the vending machines near the gym. We click on one of them the following combination: raspberry, raspberry, lemon, cola. Then the alarm will turn on. Now go to the teacher's room and tell Koni that someone has sounded the alarm. She will leave, and you can enter inside. Before this, search Koni's table and read her diary.

In the room, inspect one more stand and get the following clue: "Cl: H2". Turn on the computer. Login - "Caretaker", password - "information". There, click on the "printer" and then on the "passwords." Examine the cabinet thoroughly and read all the notes. On the map you will find the following prompt: "Ag: H1".

Go outside and talk on the phone. After that, talk to Hol. Now go to the gym and talk to the Hulk.

It's time to open Jack's locker. Enter the combination 3334. Study the contents and read the newspapers. After this, repeat the race for the characters and talk to Holom and Hulk again. Then go to the library and in any computer enter the password from the locker. After reading the new data, go up to Jack's table and under the chair you will find the treasured casket.

Now go to the cafe and talk with Deryl. He must give you a note. Next, your path lies in the boiler room. The password from the input is NOTA. Correlate the letters with Braille and open the lock. Press the elevator button. Once inside the trap, open the box on the floor and take away the gloves. Cut the chains near the boiler with bolts. Near him, pick up matches and a glass of coffee. Put on gloves and press on the levers - twice on the first, twice the third and again on the first. Along the wall, look for ventilation, take the cassette and go home.

the end

The next adventure of Nancy Drew is coming to an end. Passage of "Secrets can kill" becomes almost unnecessary. Look at the tape in the video player, then go to school and talk with Koni and Hulk. Then - with Deryl in the cafe.

Go back to school and go to the library. Try to open the casket. To open it, first click on the symbol that was shown on the matchbox - Mercury.

Now take all the collected tips. Their first part is the elements in the periodic table. Arrange them in ascending order. Now you have a route to move from Mercury. First 2 up, then right 1 and so on. Opening the casket, you will receive the last cassette.

So we looked at the game "Nancy Drew: Secrets can kill" the passage. The final will be very simple. Look at the cassette. When the gun barrel is pointed at you, say that the diary is in the safe. On the demand to tell a combination, name any, except correct. Everything, the criminal is seized, the good once again triumphs.

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