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Skyrim - the passage. "Skyrim: Diplomatic Inviolability": the mission of the main plot

Any fan of the RPG genre will be interested in this game passing. "Skyrim: Diplomatic Integrity" is the mission of the main story, mandatory for each user. The task involves penetrating into the enemy embassy and searching for information. Players should know how this can be done in different ways without attracting attention.

Beginning of the quest

The start of the task will show that all the passage will be interesting. "Skyrim: Diplomatic Inviolability" is a game whose main campaign mission begins with a conversation with Delphine, which will express concerns about the Thalmorians. She will say that they may be implicated in the awakening of the dragons, but evidence is needed for the prosecution.

First emissary Elenven at this time arranges a reception for the noble citizens of the province, it must be accessed, because only so it will be possible to penetrate the embassy building. To do this, you need a pass that the main character of the forest elf Mulbourne, who is hiding in Solitude, can organize. It is there that the players are further led by the mission in the game "Skyrim: Diplomatic Inviolability". Passage continues in the tavern called "Laughing Rat".

Penetration to the reception

After talking with Mulbourne it becomes clear how the further games will progress. "Skyrim: Diplomatic Inviolability" as an assignment is a rare case of espionage in the game. The forest elf will be an ally of the player at the reception, and he will carry there a number of items that the user will indicate. It can be weapons, scrolls, potions and even armor. After completing the dialogue, the character will leave, and Dovakin should go out of town to the farm of Ketla.

There, Delphine will give the player a set of smart clothes, without which you just can not get to the reception to Elenven. When the conversation ends, you can follow the reception, as Mulbourne has already issued us an invitation. To the embassy of the user will be taken in a wagon, as all known persons of the province. After entering the reception there will be a new task in the passage of the task of the game "Skyrim: Diplomatic Inviolability". How to distract the attention of all present in the hall, in order to freely move deep into the embassy and look for evidence of guilt of the Talmorians?

Simple ways

There is a standard way of making it easy at this stage of the game passing. "Skyrim: Diplomatic Inviolability" further gives an opportunity to speak with Elenven. This lady will approach the player to get acquainted. You need to answer her with the phrase that you have long dreamed of seeing and learning it.

Then Mulbourne begins to talk with her, and the player can secretly enter the kitchen, and from there and into the distant premises. Another easy way to divert attention is to provoke Razelan with the help of booze. It is enough to approach the maid and ask her to give the hero strong drinks. Give these bottles to the above character, and he will make a noise at the reception. For some time he will attract all attention to himself, and the hero will be able to penetrate the building.

Interaction with other guests depends on the passage at the time of the quests of various missions and the availability of special skills. Almost every guest can help in the distraction of the guard on a mission in the game "Skyrim: Diplomatic Integrity". The passage will lead the user to Elenven's private quarters.

Completion of the assignment

After distraction, the player must enter the office of the first emissary and find evidence there. In the process of traveling through the building you can fight your way through, or hide and wait. In both cases, the mission in the game "Skyrim: Diplomatic Integrity" will not fail. Passage secretly provides for the passage of two detachments of the guard and one magician on the second floor.

Get to the office, following the directions on the map, and take away from there all the documents you can find. The key from the trunk in the study will open the door to the dungeon, where the member of the guild of thieves will be. It can be saved, like Mulbourne, from the guards. Elves will lead for the sake of execution, but it will be possible to release, if you quickly reach the enemy and kill them. The way out is through a cave with an ice troll. It can be accessed through the hatch in the prison. The key is from the guards who brought Mulbourne. It remains to fight the troll and return to the Dolphin. She will send the hero to Riften, and on this task will end.

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