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"Silent Spy": passing the game. "Nancy Drew: The Silent Spy"

Do you adore charades and puzzles that make the gears move in your head? Do you like travel and the harsh climate of northern latitudes? Then you are in the right place! Next, we will analyze the game "Silent Spy". Passage, review, secrets and achievements. After reading the article you will know all the clues!

Overview

Another amazing quest from the company Her Interactive. A series of these detectives will not allow anyone to be bored. Let's see what awaits us this time?

This investigation will be in the north of the UK, in Scotland. The girl will have to solve a puzzle connected with the secret organization in Glasgow. The detective's goal is to find out the circumstances of her mother's death.

The very name of the game determines its passage - "Silent Spy". Nancy will have to do everything personally, without helpers and advisors.

In addition, you will find many side tasks and pleasant trivia during the exploration of the surrounding area.

Easter eggs

In total, you will find three such items in the game "Silent Spy". Passage from this does not depend, but you will get achievement.

So, the first egg will be in the safe, which stands in Nancy's room in the hotel. To open it, it is necessary, according to the idea of the developers, to recall the number that the detective girl had in the "Burned alibi". For those who did not play, this number is 4133.

Enter, open the safe. Super! Achievement in the pocket. You can admire the cup in the game menu "Silent Spy". The passage in Russian is somewhat different from the original version. Here the name of the cup will be "Yajtsevod".

However, we do not stop there. Let's find the rest of the items, there are only three of them in the game.

The second egg lies in the cell of the storage room at the station. Her number is 44. But in order to get the item, you will have to do some manipulation. The bottom line is that it will appear only after the third door is opened.

So, we approach the screen, open the first time and exit the approach mode. We go in it again. The door will be closed. Unlock again. We repeat this on the third circle. Congratulations! You found a green Easter egg.

The third you will find at the end of the game. To get it, you need to play on the bagpipe the next order of notes: fa-re-do-mi-do-la-mi-mi-fa. After you get the last egg, crochet just eleven times in a row to one note. Get the title "Piper".

List of achievements

  1. After collecting twenty-five coins, we will receive the title "Treasure Hunter".
  2. 7 trinkets will give achievement "Charm".
  3. Any Easter egg will be awarded with the cup "Eggguard".
  4. Love puzzles and do not carry tips? The title "without prompts" is yours!
  5. Buy and eat all the products in the stall with pies, deserve the title "Gastronaut".
  6. If you buy at least ten souvenirs for hard earned money, we'll get the achievement "A gift for memory". What is in the game "Silent Spy" passage can be without souvenirs!
  7. We go and open all the storage rooms at the station. The title "Burglar" is provided!
  8. Found an onion? Shoot more than seven times. Achievement of the "Golden Shooter".
  9. Became boring? Eleven flights on the bungee - and the title of "Aerial acrobat" is yours.
  10. Click in the game more than thirty times for spy glasses. Get the Spy Cup.
  11. Is there bagpipes? Play it eleven games - and the achievement of "Piper" is yours.
  12. If at the end of the game you deminirate the bomb for a minute and a half at light and for a minute at a difficult level, you will earn the rank of "Minesweeper".
  13. The Trivia Tamer will only be given to the one who answers the last question correctly.

Where to find coins and trinkets

Passage of the game "Silent Spy" will not be complete without reaching the "Treasure Hunter". But where to look for this little thing? Below is a list of places.

  1. Vase with flowers in the room where they started the game.
  2. Open your suitcase, the coin lies on the right.
  3. A lamp in the corridor, near the first room.
  4. The seventh floor, a casket with a palm tree.
  5. In the same corridor, near the canvas "Bridge".
  6. On the pipe there is a stall with pies.
  7. A shop by the kiosk.
  8. If you bring the garbage tank closer, it will follow.
  9. Vase with flowers over a boarding lodge in the hotel.
  10. The central window of the ticket office at the station.
  11. A showcase with souvenirs, a lamp to her left.
  12. Giffnock-pub, above the menu on the door.
  13. In the same room, on the second floor, above the sign with the train.
  14. A green coat in the house of Moira.
  15. There, in the kitchen, near the toaster.
  16. Right upper shelf of the bookcase.
  17. Loch Lomond, in the house, on the upper tier of the bed.
  18. There, near the TV, on a bench with a book in a blue cover.
  19. The same station, above the display at the top.
  20. Gym. A table with information, among the yellow leaves.
  21. There, next to the targets.
  22. In the same room, near the box with the onion.
  23. Near a large gray stone at the station "Loch Lomond."
  24. In Bridget's room, not far from the cupboard, if you bring a vase of butterflies.
  25. In the basement of the cathedral, on the way to the exit from the computer. It lies near the terminals.

Charms to achieve "Charm" are in the following places.

  1. Nancy's room, near the lamp on the table. "Loch Ness monster".
  2. Wall bracket to the right of the room. "Icicle".
  3. The left foot of the bench near the stall. "Owl".
  4. To the left of the door with a sign about the cancellation of trains, at the station. "The Dragon".
  5. The house of Moira. Fireplace shelf. "Vase".
  6. Gym, under the inscription on the left. "Bow".
  7. Bridget's number. Armchair on the left. "Bell".

The first riddle

Before meeting with Moira, it's better to go to the Giffnock station. There you will find a closed pub. From the pocket in his door you need to take the menu. Without it, the next puzzle is solved only by trial and error.

For seeding in the game "Silent Spy", the passage begins with a culinary quests. So, the woman will open the door to us only if we bring her four dishes. She will call the ingredients, and we will need to find them in the menu.

For those who are too lazy to search, the list below is given.

  • Smoked meat.
  • Cranahan.
  • Pancake.
  • Turnips with spices.

The door will open, and Nancy will chat for a couple of minutes on different topics. Then a knock will be heard, and Moira will show on the closet where the girl will hide.

When a woman is kidnapped, we leave the shelter and take a kettle. On his bottom is written the code. In this place there will be a difference, depending on which level of passage. "Silent Spy" is a senior detective or "Silent Spy" is the youngest detective. The first will receive the code 164, the second - 185.

Open the lock is very simple. First, click on all the fuses in turn. It is necessary to understand what numbers are on them. Next, activate only three with our numbers from the prompt.

The task with the TV

Passage of the game "Nancy. Silent spy "is directly stuffed with code puzzles. Here there will also be an excursion into the history. At a high level of complexity, the TV will need to be tuned to the "frequency of the Arbrod Declaration" (it was adopted in 1320, so choose this frequency). On the younger detective, respectively, the "Act of Unity", and enter the number 1707.

As a result, we will receive the code in order to activate the computer. Easy difficulty level - 041320, heavy - 051707.

Safe and black password

From Moyra, we'll get a book with "Mama Case" notes, which will tell you how to open a safe in Loch Lomond.

With such an amazing clue, we return to the laboratory. Now you just need to transfer the encoded message from the book to the drum in the safe. Enter a combination of eighteen letters and numbers.

Differences will also be for the younger and senior investigator. In principle, the passage of the game "Silent Spy" is not complicated when changing levels. Just some riddles have to be solved a little faster. That's the whole difference.

Next, you use the bow to reach Bridget's room. There will be a computer with zipped files. You will be prompted for an access password. We get it when listening to the player that was found in the previous cache.
So, if you have an English version, the code is RAVEN, translated - "CROWN". Here we take pictures on the cell phone symbols. They are useful when working with a cylinder.

Spy glasses and opening a shop window

You are not bored with the game "Nancy Drew. The silent spy "? Passage came only to the middle.

To get spy glasses, and they will help us see the invisible, such as fingerprints, you will have to crack the code lock on the bench. Entering the numbers, it will be necessary to move the latch of the lock so that certain numbers are above the round lid.

After you enter all the digits, slide the latch all the way to the right. By the way, the left mouse button activates the slider.

Having received the instruction, we do everything on it. Cash may run out, so it's worth to go off to rush a few biscuits.

To open the storehouse lock, we need to remove the cubes from the touch panel. The game is similar to flash on mobile phones. The only rule is that there should not be a square without a pair of the same color.

Cylinder and bagpipes

The variety of this series of quests is amazing. A distinctive feature of the game "Silent Spy" is the passage. Bagpipes will require from you not musical, but mathematical abilities.

So, the cylinder is in the safe. Do you remember we photographed the characters in the archived files? This picture is useful now. Just enter these icons. The only condition is - do not repeat the final characters twice. So developers just marked the line break.

In the gym we will find bagpipes. When you insert the found part into it, it becomes active. Next, we need a picture from Kate's computer.
The sequence of notes is the following: salt-do-mi-mi-la-re-fa-la-do.
In addition, you need to get the allowance for playing the bagpipes.

By combining the code and the manual, you will be able to play the correct melody. In an open cache we find an Easter egg and a disc.

In the game "Nancy Drew. Silent spy "passage abounds with objects of art. Involuntarily you become an aesthet after such charades.

Abracadabra

In the English version this poem is called Jabberwocky. Do not pay attention to some difficulties in translation. With russification a bit too much and complicated the game "Silent Spy". Passage can be stalled.

So, for opening, you just need to enter the following phrase. Type in CARETAKERS at cabin computer for scientists number.

Those are, we need to go back to Loch Lomond and type CARETAKERS on the computer.

Servers and Bomb

In the game "Silent Spy" the passage is often associated with modern technologies, so closer to the finale we will encounter the work of the system administrator.

The first riddle will be with the servers. Versions for the junior and senior detective are again different.

So, you need to pull out five flash cards from different servers. They differ in the colors of the clans of Scotland.

The answer is for a simple level:

  • Red - Forbes.
  • Green is Cameron.
  • Blue - Hey.
  • Yellow - Murray.
  • Purple - Douglas.

Advanced level:

  • Yellow - Cameron.
  • Green - Forbes.
  • Orange is Mackenzie.
  • Blue is Douglas.
  • Purple - Murray.
  • Red is Haye.

In the final we need to neutralize the bomb. For this, on the screen we will arrange the details in the sequence "two small, medium, large". Repeat three times, each time becomes more complicated.

We are watching the final video. All!

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