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Dragon's Dogma: walkthrough

Game Dragon's Dogma was released five years ago, but then the developers provided support only for consoles PS3 and Xbox 360. In 2016 they decided to import the project on personal computers in order to again draw the public's attention to one of the best RPGs of all time. Authors managed to do this, and many users decided to plunge into the atmosphere of medieval fantasy, where dragons are the main villains and opponents.

Features of the project

The plot in Dragon's Dogma tells that the ancient dragons woke up and began to destroy all life in the fairy-tale world. The hero entered the battle with them, but was defeated. Soon he found himself alive, it turned out that a large lizard had not killed him. Instead, the dragon planned to use the hero in a different way, and from this place begins the story of the characters.

Most of all the players liked the authors' approach to this project. Studio Capcom did not spare money for their work, the game was really appreciated. A completely open world with a huge number of creatures can not be explored even for a couple of days of adventure. Fights do not go through the same scenario, because different monsters and animals have their weaknesses. At the player's choice, six different classes are realized (warrior, sorcerer, magician, knight, ranger, assassin). The user is free to develop the character in any of these directions and change it when the desire arises.

Another feature of Dragon's Dogma is a set of satellites for adventure. Three of them will always be with the main character, help in combat. They can be commanded with the help of some instructions. Two of them are borrowed from other players through the network, and the system of interaction with them is worked out deeper. They communicate with the character, report important information and ask for help in difficult moments.

Prologue and the First Boss

Begins in Dragon's Dogma Dark Arisen passing (add-on game) from the hunt for the first dragon. Manage a warrior named Savan, and his companion's name is Seld. The lizard will not give you the opportunity to touch yourself, so after a few defensive racks run through the gorge to the right. There, with the help of a shining stone, call two more comrades in arms. With the archer Queens and the sorcerer Morgann can interact teams. After training in oratory, enter the main hall of the gorge, where you need to defeat the goblins and save from the side room of the knight. From this moment the first chapter in the game begins.

The first enemies in the location will again be goblins, which can be sorted out in just a few seconds. Under the bridge there is a chest with things, it should not be ignored. Further it is necessary to fend off attacks of aggressive birds. Only a wizard with a bowman can kill them, and the player's task will be to protect them from blows.

Go further into the depths of the cave until you come across a detachment of knights. Their commander Palotti takes you to the big hall, where in Dragon's Dogma will be the first battle with the boss Chimera. On the way to the corner you will see another chest that you can open to the hero.

Mythological creature is a cross between a lion, a snake and a goat. Satellites of the protagonist will get out on the back of the monster and beat from there, but the warrior such a trick is unavailable, because it will have to cause damage from the ground. Always stay on the sides of the Chimera and hit only there. Behind the snake, and in front of the lion simply will not let them come close to themselves. During the battle, the magician will leave on the ground clots of energy. They restore the level of health and can save in a difficult situation. After the victory, you must go through the gate. The prologue ends here.

The first settlement

In the game Dragons Dogma Dark Arisen passage in the future will introduce the plot outset. Events will take the player to the place of the revival of the strongest of the dragons. After the introductory video, create a hero in the editor and pick up the sword in hand to the lizard from the back. Hit it in the paw, so that he drew attention to you. The dragon pulls out the character's heart with his power, but leaves him to live. Now a certain connection arose between them.

After the battle we wake up at home, take the sword and plant at will, choose a class (warrior, magician, archer) and listen to the conversation of an old man and a woman on the street. The storyline ends here, but there is an opportunity to explore the location and perform several additional tasks.

In Dragons Dogma Dark Arisen, the quests begin with the collection of plants of two kinds, it will be commissioned by a doctor in the infirmary named Benita. One of them grows between the roots of trees along the road behind the second settlement. The second is in the bay, but it can only be found at night. At the top of the village in the temple, one old man will ask Maryna to tell her about the death of her brother. This NPC can be found in the infirmary. After the conversation, return, and the task will be performed.

In the temple there is another task - the search for a book from Clementine. The manuscript is hidden at the junction of the roofs, and you can get there by stepping over the barrier and passing along a narrow wall. Other additional missions will be the killing of rats, rabbits, gangsters and goblins. All of them are taken on the notice board of the village of Cassardis. In the same location, there is an interesting transition to the area called Starfall Bay. Here in the gorges there are two chests with treasures and things useful for the protagonist.

Assault on the fortress

In the game Dragon's Dogma Dark Arisen passing the Russian language for the player is much easier, because the dialogs do not have to translate independently. Further adventure begins when you leave the village. There will be a satellite Ruk, who will report on the campaign to the neighboring fortress. On the way, inspect the surrounding area for chests and other items. Near the road there will be a vagabond merchant, Reynard, who is besieged by goblins. He can be saved, and for that he will thank with a cloak, if you have time before his death.

When you come to the fortress, walk to the main tent and talk to the chief commander. The conversation will be interrupted by the guard and will report on the battle under the walls. A hero with satellites will have to come out from the north-west. In the opened location the first enemy will be the boss Cyclops. He is almost killed by the local army, and the hero is only to finish him off. The archer and magician can do this from afar, and the warrior will have to climb the body of Cyclops. You need to aim only at the eye, because other parts are covered with thick armor.

After the victory, collect the prizes and go to the Rift Stone. There you will create your main assistant, who will follow along with the character in all the adventures. After that, select two additional archetypes for your taste. The formation of the team is complete, if you have the passage of Russian in Dragons Dogma Dark Arisen, then it becomes clear from the dialogues that the team interaction is to be trained. Knight Bern will force the character to move boxes and destroy mannequins with class skills.

Surroundings of the fortress and Cassardis

Do not forget about the pumping of the character, because it can only be done by certain NPCs. If this is done, then you can return to the fortress, where the mysterious wanderer will call the player again in Cassardiss. Further in Dragon's Dogma, the passage will cause the user to have more side missions. Two of them are connected with a well, from which comes the entrance to the dungeon with monsters. First, the task will be given to the user by a soldier named Paul and armed with a lantern. The second quest will be available after seven days, it provides the same descent to the central room of the dungeon, where you need to kill the Lizards, and then the appeared mini-boss.

The next task will be given by the man Merin (standing near the shops). He will ask you to give six bundles of grass to a certain Valmiro. It can be found in three places - to the right of the exit from Cassardis, at the entrance to the neighboring fortress and from the west side of the beginning of the forest location.

The next task, which will introduce users to Dragon's Dogma passage, is the escort of the traveling trader Madeleine. She steps into the fortress, she needs protection. There is no reward for the assignment, but it provides access to further missions. On arrival, lend the girl a thousand gold for the development of the store.

The last task for capturing the thief will be given by the owner of the hotel Pablos. Catch a quick archer can be on the street with shops, but only at night. The man is clever and so easy not to overtake him. It's best to climb onto the roof, wait for the moment and jump right in front of him. You need to press the capture key in time, otherwise it will run away and have to sleep until the next darkness arrives.

Supplement and way to the capital

In the game Dragon's Dogma Dark Arisen, the passage-addition begins exactly in the village of Cassardis. Here on the pier there is an opportunity to go to the island of Bitterbak, where the user is waiting for new quests. At first, it is better to perform only the starting mission and avoid fights with monsters, because they are incredibly strong. Further passage is worth continuing after the end of the storyline.

Return to the fortress and approach the girl by the name of Mercedes for conversation. The next boss-hydra will attack the camp. She needs to cut off one head, and kill completely the monster will be able to later. Concentrate fire on one head - and in a minute the boss will run away. After this quest, there will be an additional quest, which you can take from Elvar at the exit. The search will lead to the village of Wichwood, where in the house of Céline it is necessary to collect items on assignment and return with the report.

The next plot task will be escorting the caravan on the northern road. Keep the wagons in front and do not go far. So you can protect traders, and they will not stop traffic. Further passage of the game Dragon's Dogma Dark Arisen will lead to the capital, where new adventures await the users.

Adventures in the capital

In Dragon's Dogma Dark Arisen, the passage will lead the protagonist to a meeting with the Mason near the gate. He will give a quest to visit the guild of companions, but on the way to her one of the officers will stop you. To go further, make the new task active, and then the pass will be free. Complete the mission can be at Barnaby inside the building of the clan of associates. Next is to activate the portals to quickly navigate the global map.

The next task will be to descend into the guild dungeon to obtain a stone to activate the teleports. The main and most dangerous enemy here will be an ogre, which will run from the run to the hero. Go to the cliff and avoid the push in time. This is the fastest way to get rid of a powerful monster. After finding the stone, dozens of enemies will appear, from which it is better to just run up, because the task can already be taken.

After leaving the building you will be waiting for Duncan, who will lead to a meeting with Captain Maximilian. The officer has four quests for the player, and it is necessary to pass at least half, in order to go further in the plot. In Dragon's Dogma Dark Arisen, passing quests from the captain is one of the most interesting moments in the game. They are long, interesting and force the player to explore new terrains.

The first two missions

In Dragon Dogma, the passage in Russian will be easier, because the tasks from Maximilian include reading the dialogues. This is especially important in the first mission to decipher the manuscripts. To reduce the time to find the right person, you should immediately run to the wandering merchant Maurin. He will say that one old man from a cave located closer to the north of the capital will be able to recognize the scripture. On the map, this place is marked, it is worth running along a narrow path.

Near the cave, activate the portal and talk to the stranger. He will tell the story that the dragon took his heart from him, just like the character himself. The decoding is on the central stone. After reading, you can return to Maximilian.

Exploration of the cult "Salvation" - the second task from Maximilian, which will offer the game Dragon Dogma. The passage will lead to Mason, who will point to informants. We speak with them and learn about the point of meeting of cult members in the catacombs outside the walls of the capital. Go through the caves, kill enemies until you see the leader. He will call for new enemies, but he will disappear from sight. Kill the undead and exit the cave, where Mason already caught the escaped head of the cult. It can be killed (the satellite will be satisfied) or let go (comrade is disappointed).

The following tasks of the officer

Further in the Dragon Dogma passage of quests provides for the hunt for the expedition. Archaeologists have disappeared, and Maximilian asks them to find. Father Jeffrey in the cathedral will tell you about the direction for the trek. Go through the gorge and on the river bank, talk to the NPC. The man will point to the cave where the expedition went. Go in there and clear the corridors from the enemies. Gradually doors will open, behind them there will be chests, and near them the lever. Take it to the inventory and move to the main hall. There, kill the Cyclops and pick up the red ball near his corpse. Move from this place to the right - and behind the door find the hidden button. After that, the screensaver begins about the failure of the mission.

Go back to Hasleta, which is at the top, and report on the fate of the expedition. He will ask you to find 5 fragments of valuable stones to complete. After five minutes of searching, the task will be completed, and you can return. The fourth task is best done later, because the way to it lies through many locations from the capital. In the capital, you can also find a number of interesting additional tasks. Immediately at the entrance to the city it is better to take from the mission board to kill various monsters. This will bring extra money and experience. The most interesting third-party quest is the eviction of a family from Fornival's house. Also, a decent and easy task will be given by Mason in the square. It will be enough to follow Julien and tell him about his actions to the commander.

The fourth mission of Maximilian

In Dragon's Dogma, the passage in Russian is much easier and faster, because then it's easier to navigate in the localities on the map. This will have to be done more than once during the execution of Maximilian's fourth quest. The path to it lies through a cave, located closer to the west of the capital. In it, you need to do a complete sweep of the territory from enemies. The task for this at the entrance will give Alon, who after killing ogres will be able to open his store there and give the main character a big discount.

Exit the cave through the southern exit, in front of the hero will open a location called The Devil's Grove. There are many interesting places, where items are hidden and chests are hidden. It is worth to visit the camp in the south-west. There in the boat you can find 20 thousand gold coins. Continues in Dragon's Dogma passing quests from the entrance to the Shadow Fort. It is worth to be afraid of the dragon in the western side of the location, because to fight with him until there is not enough strength. On the way to the fortress a siege is found out by the army of the people of its walls. Sir Robert talks about the need to make a diversion from within, in order to open the gate to the rest of the soldiers. Go through the tunnel and immediately walk to the left room. There will be a lever in one of the chambers, which activates the mechanism on the roof of the first building. The gate will open, and the army will launch a full-scale attack. Inside, a great battle will unfold, and it is best to take the position from above with the detachment and cover the army with heavy fire.

It is worth paying attention to catching the leader of goblins, because for this an additional reward is provided. After the end of the battle and conversation with Robert, you can return to Maximilian and report on the performance of the last mission.

Becoming a Knight

After the help of Maximilian, the duke himself will want to meet with the hero. Passage of Dragon's Dogma Dark Arisen continues in the fortress of the lord of the capital. He will devote the main character to the knights, after which the development of the storyline will continue. At the exit it is better to talk to the duchess and perform a simple task at her request.

It will be necessary to get to the castle at night and meet the girl. The duke will interrupt the meeting, who will start beating the girl in fury, and for the salvation of the duchess will have to leave the shelter. The hero will be put in jail, and his wife, the lord, will save him with apologies. This quest will open a whole chain of additional quests related to the Duchess.

The next plot is the hunt for a griffin outside the walls of the capital. The protagonist, together with the detachment, must wait at the indicated place of landing of the griffin. After that, attack the creature until he has half health left. The monster will fly away in the direction of the Colosseum, which stands on the river bank. In this area the battle will continue, and an unknown Indian named Schreffen will decide his fate. His powerful magic attacks will kill the griffin, and on this task will end.

Further passage of the game follows the same scenario. Users should carefully look around the world in search of useful items and money. Do not neglect and additional tasks that always have interesting consequences, and also help raise the level of the hero. The story line includes a dozen more quests, which in the future will reduce the user in a fight with dragons.

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