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Game League of Legends: guide "Karma". Guide to the hero Karma (Karma): description, features of the passage and recommendations

The choice of heroes in the MOVA League of Legends is wide enough so that everyone can find the most beloved and comfortable character. Today we will talk about one not the most popular champion - Karma. Hyde will talk about how this hero can combine the roles of "midera", "support" and "tank."

Skills

We begin the tour of the hero Karma with a description of her skills. It is thanks to them that it can combine a variety of aspects.

  • Passive skill "Flaming Fire" reduces the rollback of the Ultimate skill for every skill or autoattack application. It is thanks to this "Abilka" possible a variety of combinations of artifacts, leading to versatile effectiveness of the hero.
  • Q - "Internal flame". In this direction, a magical charge is produced, which collides with the first enemy. Deals damage and slows down. If the skill has been strengthened by the ulta, the target gets more damage and slows down even more.
  • W - "Resolve". Binds Karma and his opponent with a magic chain that deals damage. If it was not broken by exceeding the distance, then it encounters the enemy to the ground. The enhanced version deals more damage and can cure 40% health if you do not break the connection.
  • E - "Inspiration". Creates a shield on the union character, absorbing damage and increasing movement speed. Under the shield shield is superimposed on all allies. This is the basic skill of the hero Karma. Hyde on the support will be based on it.
  • R - "Mantra". The main feature of the Karma character (guide, season 6) is that the ulta is available from the first level. At 6 and subsequent levels, you only reduce its rollback. When activated, it allows you to use an enhanced version of the subsequent skill. We already mentioned the effects of each skill.

Spells and Rune

The main weakness of Karma is the absence of any escapes. Yes, the hero has a powerful shield, but he is not always able to protect the hero, especially on the early ganks. Therefore, we immediately take the hero "Jump". It has a small range, but it's still better than nothing.

With the second spell, there are options. "Healing" is good for support. Also, "exhaustion". To finish off opponents and minions, you can take the "Ignition".

As a rune, the standard version is usually used. Increase your own defense, strength of skills and penetration of the magical defa. Regardless of the chosen role, you can use it 100% using this universal layout.

Talents

The talent system is unique for the League of Legends game. The guide to Karma, which is the center line, does not differ from the support. Points talents in this option are distributed according to the principle of 12-18-0.

In the column Ferocity, take "Sorcery", then "Manifestation of weakness". Many guides recommend to take "Pir" for the central line, but the recovery of 20 health, compared to the ability to "Resolve", is negligible. Then take "Vampirism" or "Innate Talent". We recommend the second option for the same reason as in the previous case. We close the branch with the "Persecutor" talent.

What else does a hero like Karma need? Kaida (Karma-guide) clearly hints at the role of the skill-caster. Proceeding from this, we pump the second column. "Ferocity," "Cache" and "Ruthless." Further options are possible. Playing a support on the line with an ally, it's better to take the "Bandit", gold does not happen a lot. If money is not so important to you, you can safely take "Dangerous game". Now you can take "Intelligence". Since the best effects have enhanced skill options, Karma is important to reduce the rollback of the ulta as much as possible. In the end, take the standard for all mages "Thunder Lord's order."

Build mid

You can start the match in different ways. Much will depend on which opponent will stand up against you on the line. It is from this that our guide will proceed. Karma is a champion magician, so the "Doran's Ring" will be most effective. But then the options will vary depending on the style of the game.

The next three artifacts should be collected in any case. They are the most versatile and suitable for Karma because of the large number of attacking characteristics.

  • "Wizard's boots" will give speed and penetration of magic protection.
  • "Mortal Hat of Rabadon" - the embodiment of the attacking force for any magician. 120 AP and increased skills by 35%.
  • "Staff of the Abyss" - this is another 80 AP and penetration of magic protection.

The remaining three slots can be filled at will and depending on the situation in the match, the situation. The following artifacts are best:

  • In many assemblies, the "Sandy hours of Zhoni" stand well. They will give the character a physical defense and attack power. In addition, reduce the rollback of skills.
  • Another good artifact is "The Crystal Scepter of Rilai". He will add you 500 health points and 100 AP.
  • If you have successfully and quickly went to a farm, you can collect the "Wand of Ages". The faster you collect it, the more bonuses you get by the end of the match.
  • A "Staff of the Archangel" can be a good help. After its improvement in "Embrace of the Seraphim" you will have a second shield.
  • "Unholy Grail of Athena" will reduce the rollback of skills. In addition, it will increase the effectiveness of your shields.
  • "Echo Luden" will increase the damage, and its passive ability will effectively work together with the skill "Inner Flame".
  • "Morellonomikon" gives mana and magic damage. Works well in tandem with the "Embrace of the Seraphim".

The anguish

Separately it is worth mentioning the artifact "Torturing Liandry." When using skills, it imposes a debuff on the enemy, taking 6% of health for 3 seconds (slowed enemies get 2 times more damage). This item becomes very powerful when used together with Echo of Ludine. Accumulate 100 charges of "Echo". After that, use the Ulta and attack the "Inner Flame" of any enemy hero in the crowd. Skill will deal damage and slow down the four opponents, and then all will be subject to a debuff from "Torment" and remove another 12% of maximum health.

Support

Since we have already described the action of the main useful artifacts, add the missing ones - everything that our guide should do. Karma, playing the role of support, can collect some other items.

To begin better with "the Blade of the Thief of Magic". In fact, he will steal on magic, and add you gold, if you stand on the line with a partner.

When playing for support, you need to get "Seeing Stone" as soon as possible. Later you can combine it with "Blade ..." and create "Eye of Observers". Then you will have to purchase two more artifacts needed for support.

  1. "Iron Locket Medallion." He will increase the resistance of magic to surrounding allies.
  2. "Messenger Zeka" will short-term enhance this ally, but its use will require some dexterity in both characters.

The rest of the artifacts can be the same as the midsection. The combination of "Suffering Liandry" and "Echo Ludin" even at low AR indices will cause a lot of damage. In addition, you can use the "Devourer of Souls Mejay". A cheap artifact that any support can assemble with minimal farming. However, with a neat game and a large number of supports in battles, you can score up to 145 AP.

Tank

Another assembly, which should mention the guide. Karma is a very versatile character. This build was offered by one of the players and can be tested against a not very strong enemy.

Let's start with the talents and take 0-18-12. In the first branch we take - "Ferocity", "Assassin", "Dangerous Game", "Intellect" and the Blessing of the Wind. "The second one -" Fortitude "," Hard Skin "," Runic Armor "," Perseverance. "All this will allow Sharply raise the survival of Karma.

Cannon

As shoes, take "Tabi Ninja" - the physical "def" and reduce the damage. Then take the "Girdle of Spirits", "Studded Armor" and "Hextek Bayonet." All these items will give a huge amount of protection, health regeneration and damage reflection.

After this, you can collect the "Blade of Hindu Fury." It allows you to deal additional damage with each automatic attack, which means it quickly rolls back the restoration of the ulta.

And, last, collect the "Cape of the solar flame". It will give health and physical protection (even more reflection of damage). In addition, the aura that deals damage will heal the hero through the Hexsteak bayonet.

On this you can finish the guide. Karma is a character who, although not popular, can perform miracles on the battlefield in skillful hands.

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