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Description, the passage of "Stalker" ("The Duty of the Philosophy of War")

All fans of the trilogy "Stalker" are aware that these games have open code that allows gamers to freely change the game itself and adjust it to your taste. Someone does this for their own pleasure, and someone does something more globally, which leads to the fact that the web appears full-fledged custom modifications. They can be very different - from those that simply added new weapons, or changed the graphics for the better, to those that completely change the storyline, add whole new locations, dozens of quests and much more, thereby completely changing the passage of "Stalker ". "Debt. The philosophy of war "is one of the most popular global mods for the game, which is the final episode of the whole trilogy of modifications. Here you can go through a couple of dozen story quests that will be diluted and collateral. Please note that this modification is ideal for those who do not particularly like the action, since there will be a minimum number of shootings - all attention will be drawn to the plot, which will greatly change the passage of "Stalker". "Debt. The philosophy of war "- this is a wonderful addition, which is worth trying out to everyone who has enjoyed the original trilogy.

Group search

Where does the "Stalker" start? "Debt. The philosophy of war ", as already mentioned - it's a mod with a minimum of action, so you will have tasks to think, run, chat and search. So, you start on the Cordon, where you need to find Berger - he will give you a task that can be designated as the first in the game. You need to find a group of people who disappeared in the Zone. Go to the head of the checkpoint, which will send you to a helicopter flying to Pripyat. Once in place, you will know that the group is in the building of the Palace of Culture - make your way there, and everything will turn out to be so. The group has a leader named Slaven - talk to him, and then with the rest of the group to hear their opinions. After that, go back to Lukash and find out about his decision about the order. That's all, the first quest was quite simple. A good start to successfully start the passage of the "Stalker". "Debt. The philosophy of war, however, is a deeper fashion than you might think at first. So keep playing - and see for yourself.

Sick

It's time to move on the plot of the game "Stalker: Debt. The philosophy of war "- the passage will gradually be twisted, so prepare for a wonderful pastime. Go to the army depot, where you will find the captain - he will ask you to escort the important patient to the place where the Freedom group is based. Go there and transfer the patient to the doctor's hands. After this, you will be summoned to Lukash, who will complain about the fact that you could not convince the found group to follow the order. Suddenly, the Lecturer disturbs you again, who demands to find insulin for the patient, otherwise he may die. Passage of game "Stalker: Debt. The philosophy of war "will often require you to react quickly and make difficult decisions, so be prepared.

Hunters in the bar

What can a gamer offer further the mod "Stalker Apocalypse: Duty. The philosophy of war? " Passage of the game is becoming more exciting - now you need to go to the bar, after leaving all the weapons at the entrance. Once inside, you will learn from Barmen that in the back room there are three hunters, who are more than serious. Here you better save, because it will not be easy. The fact is that if you decide to talk to the hunters, they will deafen you, and then they will kill you. You can not resist them, since all your equipment is at the entrance. Accordingly, you need to look for other options. The most logical is to go to Ermol and secretly buy a grenade from him. This grenade you need to throw in the back room, and after the explosion finish off the surviving hunters with a knife, if someone survived. Now you can already freely communicate with the Barman and get the necessary information, pick up your things and go further. In the game "Stalker: Debt. The philosophy of war "the passage (part 1) in places can be similar to the original (for example, spas at the very beginning, although he has a logical explanation that you become aware of in an interview with Lukash), but gradually the game turns into a full-fledged independent project.

Voronin and Debt

Passing by the hangar, you will meet with the debtors, who will send you to their leader Voronin. It is worth recalling that "Stalker Apocalypse" is a trilogy, "Duty. Philosophy of War ", the passage of which is now considered - this is the last part of it, so some points you may not understand if you have not played the first two parts. For this reason, it is recommended that you first go through the first and second episodes of the Apocalypse, and then start taking this one. So, you go to Voronin, who, like Lukasz, shows great discontent and concern about what happened on Radar. And you are faced with a choice that, in fact, has no special alternatives. You can either join Debt and work for Voronin, or refuse, remain a free Stalker, but still work for Voronin. With the remaining equal, the entry into the Debt has its own significant advantages, but no one here can force you to make this or that choice - moreover, there is no right decision here, they are just different. Regardless of what you choose, Voronin sends you to Panzer and Grisha, who give you your first two assignments. It is from here that it begins in the game "Stalker: Debt. Philosophy of War "passage. Part 3, of course, has already lasted a long time, but from this moment you become a part of Debt, and the plot is really twisted so that you will eventually be surprised.

Instruments

Now you have to untangle a rather impressive ball, during which your character will prove far from the best side, but it's not always that the main characters should be good, is not it? The same goes for the game "Stalker. Shadow of Chernobyl: Debt. The philosophy of war "- the passage of this project was different from the original in the very beginning, and already in conversation with the group in the first quest on Radar you could understand that your hero is not the most noble. So, you need to find out what is happening in the Dark Valley - for this you will have to get through the Dump, where the guard watches a sniper collecting prey from its victims. You should eliminate it as quickly as possible - so you will secure a passage for yourself, and get a sniper rifle. In a dark valley you will meet a familiar Boar who will ask you to talk with the leader of their group called Veterans of the Valley. Go to the building where you will find Liuty - talk to him, then go down to the laboratory and find the tools that you asked Grisha. One of the debt tasks is almost fulfilled. But this is not all that you have to offer in the game "Stalker: Debt. Philosophy of War "passage. The description of all events may strike you, but the gameplay itself acts much more impressive.

Way to the farm

Now it's time to take care of the task of Panzer - you need to get a lot of information for him. First, go to the gas station, where you will need to obtain the necessary information from Besyak. After that, go to the Factory, where you are waiting for Bormann and the next dialogue with the necessary information. Well, then go to the farm where you will find Koval and get even more information that will seriously advance you in the quest of Panzer.

Insulin

Now you need to return to Cordon, since that's where Sidorovich lives, from whom you can get insulin for the patient. Come to him, and you will see three more, whom Sidorovich calls his colleagues. But you see that this is far from being the case - kill all three, because these are hunters who will otherwise kill you. After that, get an explanation from Sidorovich and take the insulin (that's why the hunters came after him). Well, now you need to talk to Berger to get all the missing data for Panzer. Return to the Bar, where you will be waiting for Lukash, who will report that the patient disappeared, so that your quest will fail. Do not be discouraged is a plot failure, there is no way to do it successfully. After this news, return to the Panzer and inform him of all the information he has extracted in order to complete the quest.

Radar

The panzer, naturally, does not send you to rest, but gives a new task - to make a sortie to Radar, to check the situation there. But first, you should look to the lecturer to find out what happened to the patient. However, it turns out that the Lecturer disappeared with the patient, and no information about both of them is available to anyone, not even Lukash. Well, there's no point in waiting for something - go to Radar, as Panzer ordered. But be prepared for the fact that in this mission the situation in the game will change, and there will not be that relaxed innocuous wanderings, conversations and searches. There is a feeling that the entire Zone decided to attack your hero, so shoot back as you can and break through to the intersection, where you can get the most accurate information about the situation. After that, turn around and return the same way to meet the minimum resistance. Go to the Bar and report about what Panzer saw, which will immediately give you a new task - really, not a moment of peace.

Mask

You need to go to the Agroprom and find there Patsyuk, who for a little reward will tell you where you can find the Pilot. He descended underground to find the cache of the Arrow, which has been searched for a very long time. Go after him, however, after passing a little under the ground, you will see a message that the tunnel is running nerve gas. Quickly return and go in search of a gas mask. Go to Patsyuk, who will tell you that the suit can be found at Polishchuk - find it and find out that the gas mask is already at one of the Veterans zone. Go to that and agree on how to lend a gas mask - leave your exoskeleton as a deposit. Get down into the ground, go to the cache of the Arrow - there you will find the wounded Pilot.

Mask for the Pilot

Now you need to bring the pilot to the surface, but this can not be done, since the tunnels are filled with gas. However, the Pilot tells you that he has his own hiding place, in which you can find a gas mask. Listen carefully to the instructions, get out on the surface and do exactly as the Pilot said to you - then you'll find a backpack with a gas mask. Take it to the Pilot and bring him to the surface. It's time to take your pledge from Veteran and tell Patsyuk about what you saw under the ground and about the unfortunate fate of his people.

Further passage

Naturally, this game does not end there - you will have many more adventures that will lead to an incredibly exciting and very unexpected ending. Moreover, depending on your decisions during the game process, endings can be different.

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