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Best tactic in Clash Royale

Tactics in the Clash Royale - a decisive factor in the battle with other users. Proper use of their cards and understanding the enemy's strategy will allow them to win even against superior enemy forces. Only competent tactics can save from defeat, if another player has cards of an order of magnitude higher in quality. You should know a few simple secrets that will help advance between the arenas and win.

How is the fight going?

It should be understood that the tactics of dropping the chests in Clash Royale does not depend on the combat strategy. Cases fall out in a certain order (cycle) and actions on the battlefield have nothing to do with this indicator.

Each user on the field has three towers - two side and central. The winner is the one who destroyed the middle one and at the same time retained its integrity. If in the first three minutes of the battle the buildings remain intact, then the player who will be the first to destroy any of the towers will win. When the time runs out and nobody reaches the goal, the match is awarded a draw and no one gets a prize for the win.

The Importance of an Elixir

Any tactic in the Clash Royale depends on the competent use of the elixir. This substance is called the unit of energy, which is used to call the card on the battlefield. This applies to both creatures and spells of different types.

In the deck, you can store eight cards of different value. At the top, you need to write the value of the total cost of the set. Ideally, the lower the price of all creatures, the better for the player. Only here it is extremely difficult to achieve this, and it is not worth breaking tactics for this.

On average, in just three seconds, a little more than one elixir is reproduced on the battlefield. If there is a minute left by the end of the bout, the speed of obtaining energy is doubled. Players are given the opportunity to speed up the production of the substance using the "Collector" building. It costs five units and every seventy seconds adds seven more units. It turns out, the player will be in the black for two elixirs.

From the competent use of energy in the implementation of tactics depends entirely on the victory in the match.

Spell "Rank"

Tactics in the Clash Royale of professional gamers provides an active game with the help of the "Discharge" card. This is a spell with an effect on some area. It deals damage and paralyzes all creatures and towers for one second.

It is because of immobilization that it is so popular. For example, "Hog rider" managed to get close to the enemy construction, but the enemy is preparing to kill him. Quick use of this spell will gain time and cause additional damage to the tower.

At the same time, the skill map shows itself well with spam tactics and protection by small creatures. In the first case, it can stop the waves at the right distance, and in the second case - simply destroy the enemy's defenses.

Another two useful parameters of the "Rank" are its impact on the building and the zeroing of the accessibility counter. The application of the card teaches you to calculate the time of the battle correctly and even correct mistakes if the enemy has beaten you up a bit in time or units of energy.

Living Shield

If the tactic in Clash Royale with spells does not suit you, then you should think about something more interesting. Attention immediately attracts the map "Ice Golem." It costs only two elixirs, and the unit on the battlefield has more than a thousand health units.

Only these positive moments are compensated by the speed of movement and incredibly low damage. The question arises about the need for conscription, because even if it reaches the towers, it can not damage them enough.

In fact, these two units of energy are worth spending only in the presence of other storming creatures. Put them behind the golem, and they will easily make their way to the territory of the enemy. Better and cheaper than a living shield in the form of a creature at the moment is not in the game.

Another important advantage is the explosion of the Ice Golem after the murder. It creates a small area with a slowdown of 35% for enemy fighters. The appeal of this cheap card should always be done in situations where it is urgent to take damage and protect fragile fighters or buildings.

Spam and confrontation with him

The best tactic in Clash Royale for many users is spamming creatures or lines. In this way, a rapid breakthrough and destruction of the defensive structure is achieved, and then the center opens. For example, two huts of barbarians are put up for fourteen energy units. The player has to somehow destroy four barbarians at a time, and there will be five such waves.

There are two ways how to smash the enemy in such a disadvantageous situation. Similar tactics and decks of Clash Royale have two flaws. The first is that one tank and two soldiers with splash damage will be able to destroy these waves for a while. And the second secret lies in the fact that the second line is usually very poorly defended by spam creatures.

If you call on her hong with support, then the enemy does not always have time to regroup. It turns out that his army just looks at the assault from another flank.

Create a fairly strong onslaught on both lines is rarely obtained because of the limitations in energy and the rarity of the cards. If the enemy has achieved this, then it remains to rely on tanks and massive damage infliction by spells and fighters.

A quick blow to the center

Inventive users have come up with an interesting way to create a direct breakthrough to the central tower. This tactic of the game in Clash Royale is possible only if there is a "Hoag rider" and "Goblin spearmen" in the deck (they can be replaced by "Spirits of Fire").

Arrange the rider on the left in front of the bridge, and parallel to it other creatures. Fighters are chosen precisely these warriors, because they are cheap in terms of costs of the elixir and cause a sufficient amount of damage.

With simultaneous movement of goblins or spirits, Hog will begin to push, and he will simply move a few cells to the side. This will give him a direction to the main tower, and several such visits will bring a quick victory by small victims.

The Tesla building can only interfere with the implementation of this tactic. It takes two cells, and if it is placed between the towers, it blocks the path and causes the "Hooger rider" to return to the attack on the defensive tower.

The enemy can understand your plan, and then he will constantly exhibit this building. It is necessary to change tactics on the move, otherwise the user will be defeated.

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