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Hotline Miami: passing game, useful tips and secrets

Hotline Miami is a game that literally blew up the industry. It looks very simple, made in pixel retro style, but it is really unique. The plot is very difficult to describe, it is almost impossible, because it gradually consists of small fragments, hallucinations constantly interfere with real events, and as a result you sometimes can not understand what is happening in the real game world, and what only seems to its heroes.

The essence of the game is that you need to move from level to level, completely clearing it from enemies with the help of a huge number of different weapons. And here there is one very important point: although the game looks and does not look realistic, in fact it has more realism than in any shooter. Your character dies from the very first blow or shot, so you will have to think a lot and develop clever strategies to entice the enemy, save cartridges and so on to pass the level, and also to do it as successfully as possible.

What will be told in this article about the game Hotline Miami? The passage of this project does not take much time. Only about ten hours. Here you will learn how to pass the levels, what masks you can wear and other important elements of the gameplay of the game Hotline Miami. Passage may seem complicated, but when you are drawn in and mastered, the only difficulty will be the need to extract as many points as possible.

Masks in the game

On each mission you leave in a mask of your choice - this is one of the main chips of the game Hotline Miami. The passage directly from this does not depend, but you should remember that each mask has its own bonuses that can greatly facilitate your task. In the game, there is a set of basic masks, each of which is opened when one of the levels passes while typing a certain number of points.

The first mask is Richard, she looks like a cock's head and does not give you any bonuses. This is the starting mask, for which you do not need to do anything, but you do not get bonuses. Mask Rasmus, which you get during the passage of Prelude, makes secrets more visible (they will be discussed a little later). Mask Tony makes you a master of fisticuffs - you can not take up arms neither near nor long-range combat, but your punches do not stun the enemy, but kill him. Aubrey increases the number of weapons that you can find at the level, Don Juan makes the strokes of the opening door not deafening, but deadly, and Graham - the mask, symbolically shaped like a rabbit's head, allows your character to move much faster. Dennis allows you to start the level not with empty hands, but with a knife, George enlarges the character's field of view, Ted makes the dogs friendly towards the hero (unfortunately, you still have to kill them to complete the level). Mask Rami increases the clip of almost all types of firearms, which you pick up on the level, William allows you to capture the enemy standing next to you in hostage, taking away his weapons, and Peter makes your firearms quieter. Zack Mask is one of the most useful in the game, since it gives you a longer time between kills before the combo counter is reset, so you can earn much more points by using a long combination. The Oscar mask, on the contrary, is the most useless - it does not bring any positive effect, while coloring the screen in red-black tones, that is, it becomes more difficult for you to see the enemies - this is a kind of increase in the level of complexity (because there is no choice in the game, You can use this mask). Rick's penultimate mask improves the accuracy of your hero's shooting, and the last, Brandon, makes your character incredibly quick, even quicker than when he puts Graham's mask on.

In the game Hotline Miami the passage can depend directly on the choice of mask - with the proper level of skill you can pass any level in the mask of Richard, but a competent choice of the proposed options will greatly facilitate the process and make it more exciting.

Bonus Masks

In the game Hotline Miami 2 the passage is a bit different from the one that is observed in the first part, so if you played the sequel, then you should not associate it with the first part of the game, here everything is completely different. For example, there are several storylines with their masks, and, frankly, these accessories do not play such a big role there anymore. In this part of the game, masks are very important, so you should take time to review and bonus masks that you need to look for when passing.

Charlie provides a more frequent appearance of a cold, rather than a firearm at the level, Louis allows you to disguise so that your opponents will see you only close, and Phil is a kind of joke, with this mask you can translate all the dialogs in the game in French language. Nigel is another mask that complicates the gameplay, all the keys in the game are reversed, that is, to go to the right, you need to press the "left" button, and to shoot - to the right mouse button, and not to the left one. Earl allows your hero to survive after the first shot, Jones makes the game more bloody, and Karl gives the character at the beginning level of the drill as a melee weapon. Jake guarantees death, and not stunning after throwing the object, and Richter gives your hero at the very beginning of the level a huge advantage - an automaton. Now that you know the action of all the masks, the passage of the Hotline Miami game will become more simple and exciting for you.

Calls

The first part of the game introduces you to the game process, and then immediately throws it into the cycle of events. Once you learn the controls, you start the story line - in each mission you receive phone calls with strange tasks that are encrypted orders for murder, and at the end of each mission you go to the designated institution to pick up a pizza, video cassette or some Still the goods in which the payment for the order is hidden. In the first chapter, the passage is fairly straightforward, although it does not become less exciting because you execute three orders for murder, that is, you get a call, go out of the house, get in the car, come to the specified address, go in, clean the house from floor to floor, Go out, leave, take money, and the mission ends. But this is only the beginning.

Issues

The second chapter begins with a hallucination, in which you get acquainted with strange people in masks, who ask you strange questions. At the end of the first chapter, you saved a girl who now lives with you. The following tasks remain the same - you take the order, execute it and return home. But this time the head of the Hotline Miami ends a little differently. Passing a boss named Biker is not the easiest - he is faster than you, so you need to escape from him, changing direction, grabbing a golf club. At some point he will throw in you a cleaver, which will cut into the wall. While Biker gets it - hit. It will be necessary to repeat three times to kill him.

Visits

In this chapter, the hero begins serious hallucinations from constant murders - he sees corpses in public places, sees corpses even at home. In the places of collection of money for assignments now appears another person who constantly drives you away. But you continue to carry out the tasks, and at the end of the chapter you are waited by the next boss - the truck full of gangsters. You need to prepare for this moment and take a firearm with a full clip, since you will be attacked by two bulging, which can only be killed with firearms.

Connections

When you find yourself at home, you see that the girl you saved and with whom you started a romantic relationship, was killed. Then a person appears in a rat mask, shoots and hurts you. When you come to consciousness, there is already a person in the mask of a cock who says that the end is near to you. You wake up in the hospital ward, and here begins one of the most unusual parts of the Hotline Miami - the Hospital. Passage here is quite complicated, since you can not kill anyone, but, nevertheless, there are plenty of policemen and doctors who can notice you, and the mission will be failed. Having got out of the hospital, you will find out that the person attacked by you is in the police department - you have to clean it completely, and in the end to meet with the boss - the police chief. By the way, you will have a similar mission when you study the passage in the game Hotline Miami 2. There is also a prison there. Having collected documents on the case from the site, you can find out where to look for the person from whom the calls with orders were received. Go there - there you will have a very difficult battle in the game. When you manage, the main villain will die and the main story will end here.

Answers

This is the chapter that you have to go through on behalf of Biker, who, it turns out, also received calls with orders, but did not want to fulfill them, but wanted to get to the truth and eliminate the customer. Here the meeting of the protagonist with the Biker will repeat, only this time you can easily kill the hero and deal with the villains yourself, after which the game will be passed.

Bonus Level

If you have collected all the secret letters mentioned at the beginning of the article, then you can open access to the secret level - this is a bowling club where you can see how two people next to the body of the murdered girl try to call Satan.

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